sound sounds/deployables/violator/tab_klink { minDistance 2 maxDistance 15 volume -11 sounds/vehicles/violator/klink_01g.wav } sound sounds/deployables/violator/idle { minDistance 2 maxDistance 15 volume -21 looping leadin sounds/vehicles/violator/hands_01_start.wav sounds/vehicles/violator/hands_01_loop.wav } sound sounds/deployables/violator/deploy { volume -10 maxDistance 50 sounds/deployables/violator/deploy.wav } sound sounds/deployables/violator/beam/start { unclamped volume 1 minDistance 25 maxDistance 200 shakes 0.07 looping leadin //sounds/deployables/violator/beam_start_05.wav //sounds/deployables/violator/beam_loop_05.wav sounds/deployables/violator/beam07_start.wav sounds/deployables/violator/beam07_loop.wav } sound sounds/deployables/violator/beam/stop { unclamped volume 1 minDistance 25 maxDistance 200 shakes 0.07 //sounds/deployables/violator/beam_stop_02.wav //sounds/deployables/violator/beam_stop_05.wav sounds/deployables/violator/beam07_stop.wav }