///////////////////////// // Tools Sound Shaders // ///////////////////////// // Generic sound sounds/tools/generic/error { sounds/ui/main/error_02.wav } // Deploy Tool sound sounds/tools/deployer/raise { volume -5 maxDistance 15 sounds/deployables/misc/sdeployer_raise.wav } sound sounds/tools/deployer/raise_02 { volume -5 maxDistance 15 sounds/deployables/misc/sdeployer_raise_02.wav } sound sounds/tools/deployer/raise_03 { volume -5 maxDistance 15 sounds/deployables/misc/sdeployer_raise_03.wav } sound sounds/tools/deployer/idle { volume -25 looping leadin sounds/tools/deploytool/idle_start.wav sounds/tools/deploytool/idle_loop.wav } sound sounds/tools/deployer/switch { volume -10 sounds/tools/deploytool/switch.wav } sound sounds/tools/deployer/rotate { volume -20 looping sounds/tools/deploytool/rotate.wav } sound sounds/tools/deployer/confirm { volume -10 sounds/tools/deploytool/confirm.wav } sound sounds/tools/deployer/cancel { volume -10 sounds/tools/deploytool/cancel.wav } sound sounds/tools/deployer/error { volume -10 sounds/tools/deploytool/error.wav } // Laser Beams sound sounds/tools/gdf/beam { volume -25 maxDistance 15 looping sounds/tools/beams/gdfbeam_01.wav } sound sounds/tools/strogg/beam { volume -5 maxDistance 15 looping sounds/tools/beams/stroggbeam_01.wav } // Stroyent Tool sound sounds/tools/stroyent/aquire { minDistance 3 maxDistance 15 volume 0 no_dups sounds/tools/technician/stroyent_aquire_01.wav sounds/tools/technician/stroyent_aquire_02.wav sounds/tools/technician/stroyent_aquire_03.wav } sound sounds/tools/stroyent/raise { minDistance 3 maxDistance 15 volume -8 no_dups sounds/tools/technician/stroyent_raise_01a.wav sounds/tools/technician/stroyent_raise_02a.wav sounds/tools/technician/stroyent_raise_03a.wav } sound sounds/tools/stroyent/throw { minDistance 3 maxDistance 15 volume -4 no_dups sounds/tools/technician/stroyent_throw_01.wav sounds/tools/technician/stroyent_throw_02.wav sounds/tools/technician/stroyent_throw_03.wav } // Binocs sound sounds/tools/binocs/raise { volume -15 sounds/tools/binocs/raise.wav } sound sounds/tools/binocs/zoom { volume -5 sounds/tools/binocs/zoom.wav } sound sounds/tools/binocs/zoom/in { volume -20 sounds/tools/binocs/zoom_in.wav } sound sounds/tools/binocs/zoom/out { volume -20 sounds/tools/binocs/zoom_out.wav } // Trinocs sound sounds/tools/trinocs/raise { volume -10 sounds/tools/trinocs/raise.wav } sound sounds/tools/trinocs/zoom { sounds/tools/trinocs/zoom.wav } sound sounds/tools/trinocs/zoom/in { volume -20 sounds/tools/trinocs/zoom_in.wav } sound sounds/tools/trinocs/zoom/out { volume -20 sounds/tools/trinocs/zoom_out.wav } // Third Eye sound sounds/tools/thirdeye/camera { volume -10 sounds/tools/thirdeye/camera.wav } sound sounds/tools/thirdeye/camera/charge { sounds/tools/thirdeye/charge.wav } sound sounds/tools/thirdeye/viewer/start { volume -20 looping leadin sounds/tools/thirdeye/viewer_start.wav sounds/tools/thirdeye/viewer_loop.wav } sound sounds/tools/thirdeye/viewer/stop { volume -20 sounds/tools/thirdeye/viewer_stop.wav } sound sounds/tools/thirdeye/viewer/raise { volume -10 sounds/tools/thirdeye/raise.wav } sound sounds/tools/thirdeye/viewer/zoom { volume -20 sounds/tools/thirdeye/zoom.wav } // Force Shield sound sounds/tools/forceshield/raise { volume -10 maxDistance 20 looping leadin sounds/tools/forceshield/hand_01_start.wav sounds/tools/forceshield/hand_01_loop.wav } sound sounds/tools/forceshield/lower { volume -10 maxDistance 20 sounds/tools/forceshield/hand_01_stop.wav } sound sounds/tools/forceshield/start { volume 0 minDistance 5 maxDistance 35 looping leadin //sounds/tools/forceshield/start.wav //sounds/tools/forceshield/loop.wav sounds/tools/forceshield/shield_02_init.wav sounds/tools/forceshield/shield_02_loop.wav } sound sounds/tools/forceshield/toss { volume -4 minDistance 3 maxDistance 25 sounds/tools/forceshield/toss_02.wav } sound sounds/tools/forceshield/stop { volume -10 maxDistance 20 sounds/tools/forceshield/stop.wav } sound sounds/tools/forceshield/walkthrough { volume -5 maxDistance 25 sounds/tools/forceshield/walkthrough_01.wav sounds/tools/forceshield/walkthrough_02.wav sounds/tools/forceshield/walkthrough_03.wav } sound sounds/tools/forceshield/fry { volume 0 minDistance 5 maxDistance 35 sounds/tools/forceshield/electrofry_01.wav sounds/tools/forceshield/electrofry_03.wav sounds/tools/forceshield/electrofry_04.wav sounds/tools/forceshield/electrofry_06.wav sounds/tools/forceshield/electrofry_09.wav sounds/tools/forceshield/electrofry_03.wav } // Hacker sound sounds/tools/hacker/raise { volume -10 sounds/tools/hacker/raise.wav } sound sounds/tools/hacker/start { volume -15 looping sounds/tools/hacker/loop.wav } sound sounds/tools/hacker/stop { volume -20 sounds/tools/hacker/stop.wav } // Pliers sound sounds/tools/pliers/start { volume -10 looping sounds/tools/pliers/loop.wav } sound sounds/tools/pliers/stop { volume -10 sounds/tools/pliers/stop.wav } sound sounds/tools/pliers/idle { volume -10 sounds/tools/pliers/idle.wav } // Constructor sound sounds/tools/constructor/start { volume -15 looping leadin sounds/tools/constructor/start.wav sounds/tools/constructor/loop.wav } sound sounds/tools/constructor/stop { volume -15 sounds/tools/constructor/stop.wav } // Infiltrator sound sounds/tools/infiltrator/raise { volume -10 sounds/tools/infiltrator/raise.wav } sound sounds/tools/infiltrator/start { volume -5 looping leadin sounds/tools/infiltrator/start.wav sounds/tools/infiltrator/loop.wav } sound sounds/tools/infiltrator/stop { volume -5 sounds/tools/infiltrator/stop.wav } // Disguise sound sounds/tools/covertops/disguise { volume -10 sounds/tools/covertops/disguise.wav } // HE Charge sound sounds/tools/hecharge/raise { volume -15 sounds/tools/hecharge/raise.wav } sound sounds/tools/hecharge/idle { volume -35 looping sounds/tools/hecharge/idle.wav } sound sounds/tools/hecharge/fire { volume -5 sounds/tools/hecharge/fire.wav } sound sounds/tools/hecharge/armed { volume -10 sounds/tools/hecharge/armed.wav } sound sounds/tools/hecharge/beep { volume -10 sounds/tools/hecharge/beep.wav } sound sounds/tools/hecharge/explode { volume 5 maxDistance 125 occlude_once sounds/tools/hecharge/explode_01.wav sounds/tools/hecharge/explode_02.wav } sound sounds/tools/hecharge/explode/far { volume -5 maxDistance 250 occlude_once sounds/tools/hecharge/explode_far.wav } sound sounds/tools/hecharge/remote/raise { volume -10 sounds/tools/hecharge/remote_raise.wav } sound sounds/tools/hecharge/remote/idle { volume -35 looping sounds/tools/hecharge/remote_idle.wav } sound sounds/tools/hecharge/remote/arm { volume -15 sounds/tools/hecharge/remote_button.wav } // Plasma Charge sound sounds/tools/plasmacharge/arm/start { volume -15 looping leadin sounds/tools/plasmacharge/arm_start.wav sounds/tools/plasmacharge/arm_loop.wav } sound sounds/tools/plasmacharge/arm/stop { volume -15 sounds/tools/plasmacharge/arm_stop.wav } sound sounds/tools/plasmacharge/armed { sounds/tools/plasmacharge/armed.wav } sound sounds/tools/plasmacharge/beep { volume -13 sounds/tools/plasmacharge/beep.wav } sound sounds/tools/plasmacharge/explode { volume 5 maxDistance 125 occlude_once sounds/tools/plasmacharge/explode_01.wav sounds/tools/plasmacharge/explode_02.wav } sound sounds/tools/plasmacharge/explode/far { volume -5 maxDistance 250 occlude_once sounds/tools/plasmacharge/explode_far.wav } // GDF Mine sound sounds/tools/mine/raise { volume -10 sounds/tools/mine/raise.wav } sound sounds/tools/mine/fire { volume -10 sounds/tools/mine/fire.wav } sound sounds/tools/mine/autoarm { volume -10 sounds/tools/mine/auto_arm.wav } sound sounds/tools/mine/armed { sounds/tools/mine/armed.wav } sound sounds/tools/mine/disarmed { sounds/tools/mine/disarmed.wav } sound sounds/tools/mine/beep { volume -20 maxDistance 30 looping sounds/tools/mine/beep.wav } sound sounds/tools/mine/trigger { volume 3 sounds/tools/mine/trigger.wav } sound sounds/items/mine/cannot { sounds/ui/main/cannot_01.wav } sound sounds/tools/mine/explode { volume 5 maxDistance 100 sounds/tools/mine/explode_01.wav sounds/tools/mine/explode_02.wav sounds/tools/mine/explode_03.wav } sound sounds/tools/mine/explode/far { volume -5 maxDistance 200 sounds/tools/mine/explode_far.wav } // Strogg Mine sound sounds/tools/mine/strogg/raise { volume -10 sounds/tools/mine/strogg/raise.wav } sound sounds/tools/mine/strogg/fire { volume -5 sounds/tools/mine/strogg/fire.wav } sound sounds/tools/mine/strogg/autoarm { volume -10 sounds/tools/mine/strogg/auto_arm.wav } sound sounds/tools/mine/strogg/armed { volume -3 sounds/tools/mine/strogg/armed.wav } sound sounds/tools/mine/strogg/disarmed { sounds/tools/mine/strogg/disarmed.wav } sound sounds/tools/mine/strogg/beep { volume -10 maxDistance 30 looping sounds/tools/mine/strogg/beep.wav } sound sounds/tools/mine/strogg/trigger { volume 3 sounds/tools/mine/strogg/trigger.wav } sound sounds/tools/mine/strogg/explode { volume 5 maxDistance 100 sounds/tools/mine/explode_01.wav sounds/tools/mine/explode_02.wav sounds/tools/mine/explode_03.wav } sound sounds/tools/mine/strogg/explode/far { volume -5 maxDistance 200 sounds/tools/mine/explode_far.wav } // Ammo Packs sound sounds/tools/ammopack/raise { volume -15 sounds/tools/ammopack/raise.wav } sound sounds/tools/ammopack/fire { volume -10 sounds/tools/ammopack/throw_01.wav } sound sounds/tools/ammopack/pickup { sounds/tools/ammopack/pickup_01.wav } // Health Packs sound sounds/tools/healthpack/raise { volume -15 sounds/tools/healthpack/raise.wav } sound sounds/tools/healthpack/fire { volume -10 sounds/tools/healthpack/throw_01.wav } sound sounds/tools/healthpack/pickup { sounds/tools/healthpack/pickup_01.wav } // Supply Packs sound sounds/tools/supplypack/raise { volume -15 sounds/tools/supplypack/raise.wav } sound sounds/tools/supplypack/fire { volume -10 sounds/tools/supplypack/throw_01.wav } sound sounds/tools/supplypack/pickup { sounds/tools/supplypack/pickup_01.wav } // Defibrillator sound sounds/tools/defibrillator/charge { volume -25 sounds/tools/defibrillator/charge.wav } sound sounds/tools/defibrillator/shock { sounds/tools/defibrillator/shock.wav } sound sounds/tools/defibrillator/fire { sounds/tools/defibrillator/fire.wav } sound sounds/tools/defibrillator/fire/upgrade { sounds/tools/defibrillator/fire_upgrade.wav } sound sounds/tools/defibrillator/raise { volume -10 sounds/tools/defibrillator/raise.wav } // Medic Marker sound sounds/tools/medic/marker/start { volume -25 looping leadin sounds/tools/medic/start.wav sounds/tools/medic/loop.wav } sound sounds/tools/medic/marker/stop { volume -25 sounds/tools/medic/stop.wav } sound sounds/tools/medic/marker/raise { volume -25 sounds/tools/medic/raise.wav } // SlipBeacon sound sounds/items/slipbeacon/arrive { maxDistance 50 sounds/tools/slipbeacon/arrive.wav } sound sounds/items/slipbeacon/depart { maxDistance 50 sounds/tools/slipbeacon/depart.wav } sound sounds/tools/slipbeacon/recall { sounds/tools/slipbeacon/recall.wav } sound sounds/tools/slipbeacon/fire { sounds/tools/slipbeacon/fire.wav } sound sounds/tools/slipbeacon/raise { sounds/tools/slipbeacon/raise.wav }