//////////////// // Strogg NPC // //////////////// // Bombardment // sound sounds/vo/strogg/npc/bombardment/approved { localization/english/sounds/npc/strogg/bombardment/28009.wav localization/english/sounds/npc/strogg/bombardment/28010.wav } sound sounds/vo/strogg/npc/bombardment/invalid { localization/english/sounds/npc/strogg/bombardment/28011.wav } sound sounds/vo/strogg/npc/bombardment/friendlyfire { localization/english/sounds/npc/strogg/bombardment/28012.wav localization/english/sounds/npc/strogg/bombardment/28013.wav } sound sounds/vo/strogg/npc/bombardment/abort { localization/english/sounds/npc/strogg/bombardment/28059.wav } // Logistics // sound sounds/vo/strogg/npc/logistics/approved { localization/english/sounds/npc/strogg/logistics/28014.wav localization/english/sounds/npc/strogg/logistics/28016.wav } sound sounds/vo/strogg/npc/logistics/invalid { localization/english/sounds/npc/strogg/logistics/28015.wav } sound sounds/vo/strogg/npc/logistics/abort { localization/english/sounds/npc/strogg/logistics/28017.wav } // Violator // sound sounds/vo/strogg/npc/violator/approved { localization/english/sounds/npc/strogg/violator/28009.wav localization/english/sounds/npc/strogg/violator/28010.wav } sound sounds/vo/strogg/npc/violator/invalid { localization/english/sounds/npc/strogg/violator/28011.wav } sound sounds/vo/strogg/npc/violator/friendlyfire { localization/english/sounds/npc/strogg/violator/28012.wav localization/english/sounds/npc/strogg/violator/28013.wav } sound sounds/vo/strogg/npc/violator/abort { localization/english/sounds/npc/strogg/violator/28059.wav } sound sounds/vo/strogg/npc/violator/recharging { localization/english/sounds/npc/strogg/violator/28060.wav } sound sounds/vo/strogg/npc/enemyfiresupport { localization/english/sounds/npc/strogg/bombardment/28013.wav }