////////////// // Slamship // ////////////// sound sounds/vehicles/slamship/landfall { volume 0 maxDistance 200 sounds/vehicles/slamship/landfall.wav } sound sounds/vehicles/slamship/landfall/far { unclamped volume -5 minDistance 1 maxDistance 200 sounds/vehicles/slamship/landfall_far.wav } sound sounds/vehicles/slamship/impact { unclamped volume 4 minDistance 5 maxDistance 100 shakes 0.05 sounds/vehicles/slamship/impact.wav }