sound sounds/deployables/rockets/flight { looping minDistance 10 maxDistance 120 volume -10 no_dups //sounds/deployables/rockets/rflight_01.wav sounds/deployables/rockets/rflight_02.wav sounds/deployables/rockets/rflight_03.wav sounds/deployables/rockets/rflight_04.wav sounds/deployables/rockets/rflight_05.wav //sounds/deployables/rockets/rflight_06.wav } sound sounds/deployables/rockets/deploy { volume -15 maxDistance 50 sounds/deployables/rockets/deploy.wav } sound sounds/deployables/rockets/fire { no_dups shakes 0.05 volume 0 minDistance 10 maxDistance 100 //sounds/deployables/rockets/fire.wav sounds/deployables/rockets/nfire_01.wav //sounds/deployables/rockets/nfire_02.wav //sounds/deployables/rockets/nfire_03.wav //sounds/deployables/rockets/nfire_04.wav sounds/deployables/rockets/nfire_05.wav sounds/deployables/rockets/nfire_06.wav } sound sounds/deployables/rockets/fire_far { no_dups volume -6 farDistance 75 maxDistance 200 //sounds/deployables/rockets/fire.wav sounds/deployables/rockets/nfire_01_far.wav //sounds/deployables/rockets/nfire_02_far.wav //sounds/deployables/rockets/nfire_03_far.wav //sounds/deployables/rockets/nfire_04_far.wav sounds/deployables/rockets/nfire_05_far.wav sounds/deployables/rockets/nfire_06_far.wav } sound sounds/deployables/rockets/explode { maxDistance 150 sounds/deployables/rockets/explode.wav } sound sounds/deployables/rockets/fly { looping volume -3 minDistance 45 maxDistance 100 sounds/deployables/rockets/fly.wav } sound sounds/deployables/rockets/fire_single { volume -5 maxDistance 100 sounds/deployables/rockets/fire.wav }