sound sounds/weapons/railgun/init { minDistance 3 maxDistance 15 volume -10 sounds/weapons/railgun/init_01.wav } sound sounds/weapons/railgun/raise { minDistance 1 maxDistance 5 volume -5 sounds/weapons/railgun/raise_01.wav } sound sounds/weapons/railgun/idle_hum { compression wav volume -15 maxDistance 15 looping leadin sounds/weapons/railgun/idle_hum_03_start.wav sounds/weapons/railgun/idle_hum_03_loop.wav } sound sounds/weapons/railgun/charge { volume -5 maxDistance 15 sounds/weapons/railgun/charge.wav } sound sounds/weapons/railgun/unzoom { minDistance 3 maxDistance 15 volume -15 sounds/weapons/railgun/unzoom_01.wav } sound sounds/weapons/railgun/zoomin { minDistance 3 maxDistance 15 volume -10 sounds/weapons/railgun/zoomin_01.wav } sound sounds/weapons/railgun/zoomout { minDistance 3 maxDistance 15 volume -10 sounds/weapons/railgun/zoomout_01.wav } sound sounds/weapons/railgun/fire { compression wav maxDistance 75 antiPrivate occlude_once sounds/weapons/railgun/fire_03a.wav } sound sounds/weapons/railgun/fire/far { compression wav volume -8 // farDistance 25 maxDistance 200 // antiPrivate occlude_once sounds/weapons/railgun/fire_03_dista.wav } sound sounds/weapons/railgun/fire/local { compression wav unclamped private occlude_once //sounds/weapons/railgun/fire_local_03.wav sounds/weapons/railgun/fire_local_03a.wav } sound sounds/weapons/railgun/fire/local_medium { compression wav unclamped volume -2 private occlude_once //sounds/weapons/railgun/fire_local_03.wav sounds/weapons/railgun/fire_local_03a.wav } sound sounds/weapons/railgun/fire/local_low { compression wav unclamped volume -5 private occlude_once //sounds/weapons/railgun/fire_local_03.wav sounds/weapons/railgun/fire_local_03a.wav } sound sounds/weapons/railgun/reload { maxDistance 20 sounds/weapons/railgun/reload.wav } sound sounds/weapons/railgun/zoom_in { volume -6 maxDistance 5 sounds/weapons/railgun/zoom_in.wav } sound sounds/weapons/railgun/zoom_out { volume -6 maxDistance 5 sounds/weapons/railgun/zoom_out.wav }