/////////////////////////// // Generic Player Sounds // /////////////////////////// sound sounds/players/movement/water/idle { volume -10 playOnce looping sounds/players/water_idle.wav } sound sounds/players/movement/water/swim { volume -10 playOnce looping sounds/players/water_swim.wav } sound sounds/players/movement/water/jump { sounds/players/water_jump.wav } sound sounds/players/movement/land/hard { sounds/players/land_hurt.wav } sound sounds/players/freefall { volume -10 omnidirectional playOnce sounds/players/freefall.wav } sound sounds/players/target_lock_alarm { volume -15 looping sounds/weapons/misc/target_lock_alarm.wav }