sound sounds/deployables/plasmamortar/deploy { unclamped volume 1 minDistance 5 maxDistance 100 sounds/deployables/plasmamortar/deployseq.wav } sound sounds/deployables/plasmamortar/fly { minDistance 25 maxDistance 150 looping leadin sounds/weapons/plasmacannon/fly_start.wav sounds/weapons/plasmacannon/fly_loop.wav } sound sounds/deployables/plasmamortar/explode { maxDistance 100 sounds/deployables/plasmamortar/explode_01.wav sounds/deployables/plasmamortar/explode_02.wav } // *** New Stuff - May.3.2006 - Xian sound sounds/deployables/plasmamortar/detonate_near { minDistance 50 maxDistance 125 no_occlusion sounds/deployables/plasmamortar/detonation_01_near.wav sounds/deployables/plasmamortar/detonation_02_near.wav } sound sounds/deployables/plasmamortar/detonate_medium { volume -5 farDistance 100 maxDistance 175 no_occlusion sounds/deployables/plasmamortar/detonation_01_medium.wav sounds/deployables/plasmamortar/detonation_02_medium.wav } sound sounds/deployables/plasmamortar/detonate_far { volume -5 farDistance 150 maxDistance 200 no_occlusion sounds/deployables/plasmamortar/detonation_01_far.wav sounds/deployables/plasmamortar/detonation_02_far.wav } // *** Fire Sounds sound sounds/deployables/plasmamortar/fire_near { shakes 0.1 minDistance 1 maxDistance 75 no_occlusion sounds/deployables/plasmamortar/fire_01_near.wav sounds/deployables/plasmamortar/fire_02_near.wav } sound sounds/deployables/plasmamortar/fire_medium { volume -5 farDistance 50 maxDistance 100 no_occlusion sounds/deployables/plasmamortar/fire_01_medium.wav sounds/deployables/plasmamortar/fire_02_medium.wav } sound sounds/deployables/plasmamortar/fire_far { volume -1 farDistance 75 maxDistance 150 no_occlusion sounds/deployables/plasmamortar/fire_01_far.wav sounds/deployables/plasmamortar/fire_02_far.wav }