///////// // MCP // ///////// sound sounds/vehicles/mcp/movements/movement_01 { minDistance 5 maxDistance 75 volume -8 sounds/vehicles/mcp/movements/movement_01.wav } sound sounds/vehicles/mcp/movements/movement_5s_01 { minDistance 5 maxDistance 75 volume -5 sounds/vehicles/mcp/movements/movement_5s_01.wav } sound sounds/vehicles/mcp/movements/radio_dish { minDistance 5 maxDistance 75 volume -5 sounds/vehicles/mcp/movements/radio_dish_up.wav } sound sounds/vehicles/mcp/movements/movement_02 { minDistance 5 maxDistance 75 volume -5 sounds/vehicles/mcp/movements/movement_02.wav } sound sounds/vehicles/mcp/movements/movement_03 { minDistance 5 maxDistance 75 volume -5 sounds/vehicles/mcp/movements/movement_03.wav } sound sounds/vehicles/mcp/movements/movement_04 { //Short movement raising MCP up off it's supports minDistance 5 maxDistance 75 volume -8 sounds/vehicles/mcp/movements/movement_04.wav } sound sounds/vehicles/mcp/movements/movement_05 { //Opening flaps for radio dish minDistance 5 maxDistance 75 volume -8 sounds/vehicles/mcp/movements/movement_05.wav } sound sounds/vehicles/mcp/movements/movement_06 { //Opening missile silo flaps minDistance 5 maxDistance 75 volume -8 sounds/vehicles/mcp/movements/movement_06.wav } sound sounds/vehicles/mcp/engine/start { maxDistance 100 antiPrivate sounds/vehicles/mcp/engine_start.wav } sound sounds/vehicles/mcp/engine/stop { maxDistance 100 antiPrivate sounds/vehicles/mcp/engine_stop.wav } sound sounds/vehicles/mcp/engine/idle { maxDistance 100 antiPrivate looping sounds/vehicles/mcp/engine_idle.wav } sound sounds/vehicles/mcp/engine/drive { maxDistance 100 antiPrivate looping sounds/vehicles/mcp/engine_drive.wav } sound sounds/vehicles/mcp/engine/hardaccel { maxDistance 100 antiPrivate looping sounds/vehicles/mcp/engine_hardaccel.wav } sound sounds/vehicles/mcp/tracks { maxDistance 50 antiPrivate playOnce looping sounds/vehicles/mcp/tracks.wav } sound sounds/vehicles/mcp/treads { maxDistance 50 antiPrivate playOnce looping sounds/vehicles/mcp/treads.wav } sound sounds/vehicles/mcp/horn { maxDistance 50 playOnce sounds/vehicles/mcp/horn.wav } sound sounds/vehicles/mcp/horn/stop { maxDistance 50 sounds/vehicles/mcp/horn_stop.wav } sound sounds/vehicles/mcp/deploy { maxDistance 50 no_occlusion sounds/vehicles/mcp/deploy_feet.wav } sound sounds/vehicles/mcp/interior/cockpit { volume -25 private playOnce no_occlusion looping sounds/vehicles/mcp/interior/cockpit.wav } sound sounds/vehicles/mcp/interior/engine/start { volume -5 private no_occlusion sounds/vehicles/mcp/interior/engine_start.wav } sound sounds/vehicles/mcp/interior/engine/stop { volume -5 private no_occlusion sounds/vehicles/mcp/interior/engine_stop.wav } sound sounds/vehicles/mcp/interior/engine/idle { volume -5 private looping sounds/vehicles/mcp/interior/engine_idle.wav } sound sounds/vehicles/mcp/interior/engine/drive { volume -5 private looping sounds/vehicles/mcp/interior/engine_drive.wav } sound sounds/vehicles/mcp/interior/engine/hardaccel { volume -5 private looping sounds/vehicles/mcp/interior/engine_hardaccel.wav } sound sounds/vehicles/mcp/interior/tracks { private playOnce no_occlusion looping sounds/vehicles/mcp/interior/tracks.wav }