sound sounds/weapons/lightningpistol/raise { maxDistance 5 volume -12 sounds/weapons/lightningpistol/raise_01.wav } sound sounds/weapons/lightningpistol/fire { compression wav maxDistance 125 antiPrivate occlude_once sounds/weapons/lightningpistol/fire.wav // sounds/weapons/lightningpistol/fire_01.wav } sound sounds/weapons/lightningpistol/fire/far { compression wav farDistance 25 maxDistance 125 occlude_once antiPrivate } sound sounds/weapons/lightningpistol/fire/local { compression wav private sounds/weapons/lightningpistol/fire.wav } sound sounds/weapons/lightningpistol/fire_loop { compression wav maxDistance 125 playOnce looping sounds/weapons/lightningpistol/loop.wav } sound sounds/weapons/lightningpistol/fingers_idle { volume -7 maxDistance 15 no_dups occlude_once sounds/vehicles/desecrator/spark_01.wav sounds/vehicles/desecrator/spark_02.wav sounds/vehicles/desecrator/spark_03.wav sounds/vehicles/desecrator/spark_04.wav sounds/vehicles/desecrator/spark_05.wav sounds/vehicles/desecrator/spark_06.wav sounds/vehicles/desecrator/spark_07.wav }