sound sounds/weapons/law/fire { maxDistance 75 antiPrivate occlude_once sounds/weapons/rocketlauncher/fire_01.wav sounds/weapons/rocketlauncher/fire_02.wav } sound sounds/weapons/law/fire/far { volume -10 // farDistance 25 maxDistance 150 // antiPrivate occlude_once sounds/weapons/rocketlauncher/fire_far.wav // sounds/weapons/rocketlauncher/fire_01_far.wav // sounds/weapons/rocketlauncher/fire_02_far.wav } sound sounds/weapons/law/fire/local { compression wav private occlude_once sounds/weapons/rocketlauncher/fire_01_local.wav sounds/weapons/rocketlauncher/fire_02_local.wav } sound sounds/weapons/law/fly { volume -5 maxDistance 75 looping sounds/weapons/law/lflight_01.wav sounds/weapons/law/lflight_02.wav sounds/weapons/law/lflight_03.wav } sound sounds/weapons/law/reload/start { volume -10 sounds/weapons/law/reload_start.wav } sound sounds/weapons/law/reload/end { volume -10 sounds/weapons/law/reload_end.wav } sound sounds/weapons/law/explode { maxDistance 150 shakes 0.01 no_dups sounds/weapons/law/explode_01.wav sounds/weapons/law/explode_02.wav sounds/weapons/law/explode_03.wav sounds/weapons/law/explode_04.wav } sound sounds/weapons/law/charge_up { volume -9 sounds/weapons/rocketlauncher/prime_01.wav } sound sounds/weapons/law/raise { volume -5 sounds/weapons/law/raise.wav } sound sounds/weapons/law/lower { volume -10 sounds/weapons/law/lower.wav } sound sounds/weapons/law/zoom_in { sounds/weapons/law/monacle_01a.wav } sound sounds/weapons/law/zoom_out { sounds/weapons/law/monacle_02a.wav }