////////////////////////// // Impact Sound Shaders // ////////////////////////// //////////////////////// // Projectile Impacts // //////////////////////// sound sounds/weapons/impacts/stone { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/stone_08.wav sounds/weapons/impacts/stone_09.wav sounds/weapons/impacts/stone_10.wav sounds/weapons/impacts/stone_11.wav sounds/weapons/impacts/stone_12.wav sounds/weapons/impacts/stone_13.wav sounds/weapons/impacts/stone_14.wav sounds/weapons/impacts/stone_15.wav sounds/weapons/impacts/stone_16.wav sounds/weapons/impacts/stone_17.wav sounds/weapons/impacts/stone_18.wav sounds/weapons/impacts/stone_19.wav } sound sounds/weapons/impacts/wood { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/wood_01.wav sounds/weapons/impacts/wood_02.wav sounds/weapons/impacts/wood_03.wav sounds/weapons/impacts/wood_04.wav sounds/weapons/impacts/wood_05.wav sounds/weapons/impacts/wood_06.wav sounds/weapons/impacts/wood_07.wav sounds/weapons/impacts/wood_08.wav } sound sounds/weapons/impacts/metal { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/metal_01.wav sounds/weapons/impacts/metal_02.wav sounds/weapons/impacts/metal_03.wav sounds/weapons/impacts/metal_04.wav sounds/weapons/impacts/metal_05.wav sounds/weapons/impacts/metal_06.wav sounds/weapons/impacts/metal_07.wav sounds/weapons/impacts/metal_08.wav sounds/weapons/impacts/metal_09.wav sounds/weapons/impacts/metal_10.wav sounds/weapons/impacts/metal_11.wav sounds/weapons/impacts/metal_12.wav sounds/weapons/impacts/metal_13.wav sounds/weapons/impacts/metal_14.wav sounds/weapons/impacts/metal_15.wav sounds/weapons/impacts/metal_16.wav sounds/weapons/impacts/metal_17.wav sounds/weapons/impacts/metal_18.wav sounds/weapons/impacts/metal_19.wav } sound sounds/weapons/impacts/flesh { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/flesh_01.wav sounds/weapons/impacts/flesh_02.wav sounds/weapons/impacts/flesh_03.wav sounds/weapons/impacts/flesh_04.wav sounds/weapons/impacts/flesh_05.wav sounds/weapons/impacts/flesh_06.wav sounds/weapons/impacts/flesh_07.wav sounds/weapons/impacts/flesh_08.wav sounds/weapons/impacts/flesh_09.wav sounds/weapons/impacts/flesh_10.wav sounds/weapons/impacts/flesh_11.wav sounds/weapons/impacts/flesh_12.wav sounds/weapons/impacts/flesh_13.wav sounds/weapons/impacts/flesh_14.wav sounds/weapons/impacts/flesh_15.wav sounds/weapons/impacts/flesh_16.wav sounds/weapons/impacts/flesh_17.wav sounds/weapons/impacts/flesh_18.wav } sound sounds/weapons/impacts/glass { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/glass_01.wav sounds/weapons/impacts/glass_02.wav sounds/weapons/impacts/glass_03.wav sounds/weapons/impacts/glass_04.wav sounds/weapons/impacts/glass_05.wav sounds/weapons/impacts/glass_06.wav sounds/weapons/impacts/glass_07.wav sounds/weapons/impacts/glass_08.wav } sound sounds/weapons/impacts/water { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/water_01.wav sounds/weapons/impacts/water_02.wav sounds/weapons/impacts/water_03.wav sounds/weapons/impacts/water_04.wav sounds/weapons/impacts/water_05.wav } sound sounds/weapons/impacts/plastic { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/wood_01.wav sounds/weapons/impacts/wood_02.wav sounds/weapons/impacts/wood_03.wav sounds/weapons/impacts/wood_04.wav sounds/weapons/impacts/wood_05.wav sounds/weapons/impacts/wood_06.wav sounds/weapons/impacts/wood_07.wav sounds/weapons/impacts/wood_08.wav } sound sounds/weapons/impacts/dirt { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/dirt_01.wav sounds/weapons/impacts/dirt_02.wav sounds/weapons/impacts/dirt_03.wav sounds/weapons/impacts/dirt_04.wav sounds/weapons/impacts/dirt_05.wav sounds/weapons/impacts/dirt_06.wav sounds/weapons/impacts/dirt_07.wav sounds/weapons/impacts/dirt_08.wav sounds/weapons/impacts/dirt_09.wav sounds/weapons/impacts/dirt_10.wav sounds/weapons/impacts/dirt_11.wav sounds/weapons/impacts/dirt_12.wav sounds/weapons/impacts/dirt_13.wav sounds/weapons/impacts/dirt_14.wav sounds/weapons/impacts/dirt_15.wav sounds/weapons/impacts/dirt_16.wav } sound sounds/weapons/impacts/armor { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/armor_01.wav sounds/weapons/impacts/armor_02.wav sounds/weapons/impacts/armor_03.wav } sound sounds/weapons/impacts/plasma { compression wav volume -20 maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/plasma_01.wav sounds/weapons/impacts/plasma_02.wav sounds/weapons/impacts/plasma_03.wav } sound sounds/weapons/impacts/shield { compression wav volume -15 minDistance 1 maxDistance 20 lowPriority no_dups occlude_once sounds/weapons/impacts/shield_01.wav sounds/weapons/impacts/shield_02.wav sounds/weapons/impacts/shield_03.wav sounds/weapons/impacts/shield_04.wav sounds/weapons/impacts/shield_05.wav } sound sounds/weapons/impacts/ricochet { compression wav maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/ricochet_01.wav sounds/weapons/impacts/ricochet_02.wav sounds/weapons/impacts/ricochet_03.wav sounds/weapons/impacts/ricochet_04.wav sounds/weapons/impacts/ricochet_05.wav sounds/weapons/impacts/ricochet_06.wav sounds/weapons/impacts/ricochet_07.wav sounds/weapons/impacts/ricochet_08.wav sounds/weapons/impacts/ricochet_09.wav sounds/weapons/impacts/ricochet_10.wav sounds/weapons/impacts/ricochet_11.wav sounds/weapons/impacts/ricochet_12.wav sounds/weapons/impacts/ricochet_13.wav sounds/weapons/impacts/ricochet_14.wav } sound sounds/weapons/impacts/debris_very_large { compression wav volume 5 maxDistance 150 lowPriority no_dups sounds/weapons/impacts/debris_large_01.wav sounds/weapons/impacts/debris_large_02.wav sounds/weapons/impacts/debris_large_03.wav } sound sounds/weapons/impacts/debris_large { compression wav maxDistance 150 lowPriority no_dups sounds/weapons/impacts/debris_large_01.wav sounds/weapons/impacts/debris_large_02.wav sounds/weapons/impacts/debris_large_03.wav } sound sounds/weapons/impacts/debris_violator_vlarge { compression wav volume -2 maxDistance 150 lowPriority no_dups sounds/weapons/impacts/debris_large_01.wav sounds/weapons/impacts/debris_large_02.wav sounds/weapons/impacts/debris_large_03.wav } sound sounds/weapons/impacts/debris_violator_large { compression wav volume -2 maxDistance 150 lowPriority no_dups sounds/weapons/impacts/debris_large_01.wav sounds/weapons/impacts/debris_large_02.wav sounds/weapons/impacts/debris_large_03.wav } sound sounds/weapons/impacts/debris_small { compression wav volume -10 maxDistance 50 lowPriority no_dups occlude_once sounds/weapons/impacts/debris_small_01.wav sounds/weapons/impacts/debris_small_02.wav sounds/weapons/impacts/debris_small_03.wav sounds/weapons/impacts/debris_small_04.wav } /////////////////// // Shell Impacts // /////////////////// sound sounds/weapons/impacts/shell_metal { compression wav maxDistance 50 occlude_once sounds/weapons/impacts/shell_metal_01.wav sounds/weapons/impacts/shell_metal_02.wav sounds/weapons/impacts/shell_metal_03.wav sounds/weapons/impacts/shell_metal_04.wav sounds/weapons/impacts/shell_metal_05.wav sounds/weapons/impacts/shell_metal_06.wav sounds/weapons/impacts/shell_metal_07.wav } sound sounds/weapons/impacts/shell_water { compression wav volume -15 maxDistance 50 occlude_once sounds/weapons/impacts/water_large_01.wav } sound sounds/weapons/impacts/water_large { compression wav maxDistance 80 no_dups sounds/weapons/impacts/water_large_01.wav }