sound sounds/vehicles/hornet/chaff_fire { volume -10 no_dups minDistance 15 maxDistance 100 sounds/weapons/chaff/stroggchaff_01.wav sounds/weapons/chaff/stroggchaff_02.wav sounds/weapons/chaff/stroggchaff_03.wav sounds/weapons/chaff/stroggchaff_04.wav } sound sounds/vehicles/hornet/chaff_sizzle { minDistance 5 maxDistance 75 looping sounds/weapons/chaff/sizzle_01.wav sounds/weapons/chaff/sizzle_02.wav sounds/weapons/chaff/sizzle_03.wav } //////////// // Hornet // //////////// sound sounds/vehicles/hornet/engine_hover { volume -5 maxDistance 150 no_occlusion looping sounds/vehicles/hornet/hover_02d_mono.wav } sound sounds/vehicles/hornet/engine_throttle { maxDistance 150 no_occlusion volume 0 looping sounds/vehicles/hornet/engine_03c.wav // sounds/vehicles/hornet/hover_02_mono.wav // sounds/vehicles/hornet/throttle.wav } sound sounds/vehicles/hornet/engine_idle { maxDistance 150 no_occlusion looping sounds/vehicles/hornet/engine.wav } sound sounds/vehicles/hornet/start { volume -10 minDistance 15 maxDistance 150 sounds/vehicles/hornet/engine_start.wav } sound sounds/vehicles/hornet/stop { volume -5 minDistance 25 maxDistance 150 sounds/vehicles/hornet/engine_stop_02.wav }