///////////// // Goliath // ///////////// sound sounds/vehicles/goliath/plasmashot { compression wav volume -3 minDistance 25 maxDistance 100 shakes 0.05 no_dups sounds/vehicles/goliath/fire_01.wav sounds/vehicles/goliath/fire_01a.wav sounds/vehicles/goliath/fire_02.wav sounds/vehicles/goliath/fire_02a.wav sounds/vehicles/goliath/fire_03.wav sounds/vehicles/goliath/fire_03a.wav } sound sounds/vehicles/goliath/turret { volume -14 minDistance 5 maxDistance 75 looping sounds/vehicles/goliath/torso_spin.wav } sound sounds/vehicles/goliath/recharge_nonsiege { volume -6 minDistance 5 maxDistance 35 sounds/vehicles/goliath/local_recharge_nonseige.wav } sound sounds/vehicles/goliath/recharge_siege { volume -6 minDistance 5 maxDistance 35 sounds/vehicles/goliath/local_recharge_seige.wav } sound sounds/vehicles/goliath/legs { volume -10 maxDistance 50 antiPrivate sounds/vehicles/goliath/xfoot_01b.wav sounds/vehicles/goliath/xfoot_02b.wav sounds/vehicles/goliath/xfoot_03b.wav sounds/vehicles/goliath/xfoot_04b.wav } sound sounds/vehicles/goliath/footsteps { maxDistance 75 shakes 0.2 antiPrivate sounds/vehicles/goliath/foot_03.wav sounds/vehicles/goliath/foot_04.wav } sound sounds/vehicles/goliath/stomp { maxDistance 100 shakes 0.5 antiPrivate // sounds/vehicles/goliath/stomp_01.wav sounds/vehicles/goliath/stomp_02.wav } sound sounds/vehicles/goliath/leg_fail { maxDistance 50 antiPrivate sounds/vehicles/goliath/leg_left_fail.wav sounds/vehicles/goliath/leg_right_fail.wav } sound sounds/vehicles/goliath/engine/start { volume -5 antiprivate maxDistance 75 sounds/vehicles/goliath/xnstart_02.wav } sound sounds/vehicles/goliath/engine/stop { volume -5 maxDistance 75 antiPrivate sounds/vehicles/goliath/xnstop_02.wav } sound sounds/vehicles/goliath/interior/engine/start { volume -8 private sounds/vehicles/goliath/xnstart_02_local.wav } sound sounds/vehicles/goliath/interior/engine/stop { volume -8 private sounds/vehicles/goliath/xnstop_02_local.wav } sound sounds/vehicles/goliath/interior/cockpit { volume -10 private playOnce looping sounds/vehicles/goliath/interior/int_loop.wav } sound sounds/vehicles/goliath/interior/legs { volume -15 private sounds/vehicles/goliath/interior/leg_01.wav sounds/vehicles/goliath/interior/leg_02.wav sounds/vehicles/goliath/interior/leg_03.wav sounds/vehicles/goliath/interior/leg_04.wav } sound sounds/vehicles/goliath/interior/footsteps { volume -5 private sounds/vehicles/goliath/interior/footstep_01.wav sounds/vehicles/goliath/interior/footstep_02.wav } sound sounds/vehicles/goliath/interior/stomp { volume -5 private sounds/vehicles/goliath/interior/stomp.wav }