// GDF High Command // Map Island sound sounds/vo/gdf/highcommand/maps/island/generator/repair/long { localization/english/sounds/vo/gdf/highcommand/maps/island/10401.wav } sound sounds/vo/gdf/highcommand/maps/island/generator/repair { localization/english/sounds/vo/gdf/highcommand/maps/island/10402.wav } sound sounds/vo/gdf/highcommand/maps/island/generator/repairing { localization/english/sounds/vo/gdf/highcommand/maps/island/10403.wav } sound sounds/vo/gdf/highcommand/maps/island/generator/repairing/half { localization/english/sounds/vo/gdf/highcommand/maps/island/10404.wav } sound sounds/vo/gdf/highcommand/maps/island/generator/success { localization/english/sounds/vo/gdf/highcommand/maps/island/10405.wav } sound sounds/vo/gdf/highcommand/maps/island/generator/success/long { localization/english/sounds/vo/gdf/highcommand/maps/island/10406.wav } sound sounds/vo/gdf/highcommand/maps/island/vaultdoor/destroy { localization/english/sounds/vo/gdf/highcommand/maps/island/10407.wav } sound sounds/vo/gdf/highcommand/maps/island/vaultdoor/planted { localization/english/sounds/vo/gdf/highcommand/maps/island/10408.wav } sound sounds/vo/gdf/highcommand/maps/island/vaultdoor/defendexpl { localization/english/sounds/vo/gdf/highcommand/maps/island/10409.wav } sound sounds/vo/gdf/highcommand/maps/island/vaultdoor/planted/long { localization/english/sounds/vo/gdf/highcommand/maps/island/10410.wav } sound sounds/vo/gdf/highcommand/maps/island/vaultdoor/disarmed { localization/english/sounds/vo/gdf/highcommand/maps/island/10411.wav } sound sounds/vo/gdf/highcommand/maps/island/vaultdoor/success { localization/english/sounds/vo/gdf/highcommand/maps/island/10412.wav } sound sounds/vo/gdf/highcommand/maps/island/datadisc/take/long { localization/english/sounds/vo/gdf/highcommand/maps/island/10413.wav } sound sounds/vo/gdf/highcommand/maps/island/datadisc/take { localization/english/sounds/vo/gdf/highcommand/maps/island/10414.wav } sound sounds/vo/gdf/highcommand/maps/island/datadisc/taken { localization/english/sounds/vo/gdf/highcommand/maps/island/10415.wav } sound sounds/vo/gdf/highcommand/maps/island/datadisc/dropped { localization/english/sounds/vo/gdf/highcommand/maps/island/10416.wav } sound sounds/vo/gdf/highcommand/maps/island/datadisc/returned { localization/english/sounds/vo/gdf/highcommand/maps/island/10417.wav } sound sounds/vo/gdf/highcommand/maps/island/gdfwin { localization/english/sounds/vo/gdf/highcommand/maps/island/10424.wav } sound sounds/vo/gdf/highcommand/maps/island/gdflose { localization/english/sounds/vo/gdf/highcommand/maps/island/10425.wav }