// GDF High Command // Map Area 22 sound sounds/vo/gdf/highcommand/maps/area22/slipgate/defend/long { localization/english/sounds/vo/gdf/highcommand/maps/area22/10101.wav } sound sounds/vo/gdf/highcommand/maps/area22/slipgate/defend { localization/english/sounds/vo/gdf/highcommand/maps/area22/10103.wav } sound sounds/vo/gdf/highcommand/maps/area22/slipgate/planted { localization/english/sounds/vo/gdf/highcommand/maps/area22/10104.wav } sound sounds/vo/gdf/highcommand/maps/area22/slipgate/disarm { localization/english/sounds/vo/gdf/highcommand/maps/area22/10105.wav } sound sounds/vo/gdf/highcommand/maps/area22/slipgate/planted/long { localization/english/sounds/vo/gdf/highcommand/maps/area22/10106.wav } sound sounds/vo/gdf/highcommand/maps/area22/slipgate/disarmed { localization/english/sounds/vo/gdf/highcommand/maps/area22/10107.wav } sound sounds/vo/gdf/highcommand/maps/area22/gdfwin { localization/english/sounds/vo/gdf/highcommand/maps/area22/10108.wav } sound sounds/vo/gdf/highcommand/maps/area22/gdflose { localization/english/sounds/vo/gdf/highcommand/maps/area22/10109.wav }