sound sounds/players/footsteps/strogg/cloth { volume -24 minDistance 2 maxDistance 15 looping randomize no_dups sounds/players/footsteps_strogg/clothing/loop_01.wav sounds/players/footsteps_strogg/clothing/loop_02.wav sounds/players/footsteps_strogg/clothing/loop_03.wav sounds/players/footsteps_strogg/clothing/loop_04.wav sounds/players/footsteps_strogg/clothing/loop_05.wav sounds/players/footsteps_strogg/clothing/loop_06.wav sounds/players/footsteps_strogg/clothing/loop_07.wav } sound sounds/players/footsteps/strogg/metal { volume -16 maxDistance 50 no_dups occlude_once sounds/players/footsteps_strogg/metal/fs2_01.wav sounds/players/footsteps_strogg/metal/fs2_02.wav sounds/players/footsteps_strogg/metal/fs2_03.wav sounds/players/footsteps_strogg/metal/fs2_04.wav sounds/players/footsteps_strogg/metal/fs2_05.wav sounds/players/footsteps_strogg/metal/fs2_06.wav sounds/players/footsteps_strogg/metal/fs2_07.wav } sound sounds/players/footsteps/strogg/pavement { volume -15 maxDistance 50 no_dups occlude_once sounds/players/footsteps_strogg/xpavement_01.wav sounds/players/footsteps_strogg/xpavement_02.wav sounds/players/footsteps_strogg/xpavement_03.wav } sound sounds/players/footsteps/strogg/default { volume -20 maxDistance 50 no_dups occlude_once sounds/players/footsteps_strogg/dirt/dirt2_01.wav sounds/players/footsteps_strogg/dirt/dirt2_02.wav sounds/players/footsteps_strogg/dirt/dirt2_03.wav sounds/players/footsteps_strogg/dirt/dirt2_04.wav sounds/players/footsteps_strogg/dirt/dirt2_05.wav } sound sounds/players/footsteps/strogg/water { maxDistance 50 no_dups occlude_once sounds/players/footsteps_strogg/water_01.wav sounds/players/footsteps_strogg/water_02.wav sounds/players/footsteps_strogg/water_03.wav sounds/players/footsteps_strogg/water_04.wav } sound sounds/players/footsteps/strogg/gravel { volume -15 maxDistance 50 no_dups occlude_once sounds/players/footsteps_strogg/dirt/dirt2_01.wav sounds/players/footsteps_strogg/dirt/dirt2_02.wav sounds/players/footsteps_strogg/dirt/dirt2_03.wav sounds/players/footsteps_strogg/dirt/dirt2_04.wav sounds/players/footsteps_strogg/dirt/dirt2_05.wav } sound sounds/players/footsteps/strogg/wood { volume -5 maxDistance 50 no_dups occlude_once sounds/players/footsteps_strogg/wood_01.wav sounds/players/footsteps_strogg/wood_02.wav sounds/players/footsteps_strogg/wood_03.wav sounds/players/footsteps_strogg/wood_04.wav sounds/players/footsteps_strogg/wood_05.wav } // GDF Below sound sounds/players/footsteps/default { volume -5 maxDistance 50 no_dups occlude_once sounds/players/footsteps/stone_01.wav sounds/players/footsteps/stone_02.wav sounds/players/footsteps/stone_03.wav sounds/players/footsteps/stone_04.wav sounds/players/footsteps/stone_06.wav sounds/players/footsteps/stone_08.wav } sound sounds/players/footsteps/grass { maxDistance 50 no_dups occlude_once sounds/players/footsteps/grass_01.wav sounds/players/footsteps/grass_02.wav sounds/players/footsteps/grass_03.wav sounds/players/footsteps/grass_04.wav } sound sounds/players/footsteps/gravel { maxDistance 50 no_dups occlude_once sounds/players/footsteps/gravel_01.wav sounds/players/footsteps/gravel_02.wav sounds/players/footsteps/gravel_03.wav sounds/players/footsteps/gravel_04.wav } sound sounds/players/footsteps/metal { volume -5 maxDistance 50 no_dups occlude_once sounds/players/footsteps/metal_01.wav sounds/players/footsteps/metal_02.wav sounds/players/footsteps/metal_03.wav sounds/players/footsteps/metal_04.wav sounds/players/footsteps/metal_05.wav sounds/players/footsteps/metal_06.wav sounds/players/footsteps/metal_07.wav sounds/players/footsteps/metal_08.wav sounds/players/footsteps/metal_09.wav sounds/players/footsteps/metal_10.wav } sound sounds/players/footsteps/snow { volume -8 maxDistance 50 no_dups occlude_once sounds/players/footsteps/snow_01.wav sounds/players/footsteps/snow_02.wav sounds/players/footsteps/snow_03.wav sounds/players/footsteps/snow_04.wav } sound sounds/players/footsteps/stone { volume -5 maxDistance 50 no_dups occlude_once sounds/players/footsteps/stone_01.wav sounds/players/footsteps/stone_02.wav sounds/players/footsteps/stone_03.wav sounds/players/footsteps/stone_04.wav sounds/players/footsteps/stone_06.wav sounds/players/footsteps/stone_08.wav } sound sounds/players/footsteps/water { maxDistance 50 no_dups occlude_once sounds/players/footsteps/water_01.wav sounds/players/footsteps/water_02.wav sounds/players/footsteps/water_03.wav sounds/players/footsteps/water_04.wav } sound sounds/players/footsteps/wood { maxDistance 50 no_dups occlude_once sounds/players/footsteps/wood_01.wav sounds/players/footsteps/wood_02.wav sounds/players/footsteps/wood_03.wav sounds/players/footsteps/wood_04.wav } sound sounds/players/footsteps/ladder { volume -10 maxDistance 50 no_dups occlude_once sounds/players/footsteps/ladder_01.wav sounds/players/footsteps/ladder_02.wav sounds/players/footsteps/ladder_03.wav sounds/players/footsteps/ladder_04.wav sounds/players/footsteps/ladder_05.wav }