sound sounds/deployables/misc/drop { sounds/deployables/misc/drop.wav } sound sounds/deployables/misc/disable { maxDistance 25 sounds/deployables/misc/disable.wav } sound sounds/deployables/destroy { volume 5 maxDistance 350 sounds/deployables/misc/destroy_01.wav sounds/deployables/misc/destroy_02.wav } sound sounds/deployables/misc/turrets_yaw { looping sounds/deployables/misc/turret_yaw.wav } sound sounds/deployables/misc/turrets_pitch { looping sounds/deployables/misc/turret_pitch.wav } sound sounds/deployables/misc/turrets_brass { volume -5 maxDistance 50 looping sounds/deployables/misc/brass_loop.wav } sound sounds/deployables/misc/turrets_brass_stop { volume -5 maxDistance 50 sounds/deployables/misc/brass_stop.wav } sound sounds/deployables/misc/yaw { volume -5 looping sounds/deployables/movements/movement_01.wav } sound sounds/deployables/misc/pitch { volume -5 looping sounds/deployables/movements/movement_03.wav }