/////////////// // QuickChat // /////////////// // message beep sound chat_edf_msg_send { volume 3 sounds/chat/edf/msgsend.wav } // attack sound chat_edf_attack_base { sounds/chat/edf/attack/base1.wav sounds/chat/edf/attack/base2.wav } sound chat_edf_attack_command { sounds/chat/edf/attack/com_center1.wav sounds/chat/edf/attack/com_center2.wav } sound chat_edf_attack_enemy { sounds/chat/edf/attack/enemy1.wav sounds/chat/edf/attack/enemy2.wav } sound chat_edf_attack_engage { sounds/chat/edf/attack/engage1.wav sounds/chat/edf/attack/engage2.wav } sound chat_edf_attack_factory { sounds/chat/edf/attack/factory1.wav sounds/chat/edf/attack/factory2.wav } sound chat_edf_attack_fsb { sounds/chat/edf/attack/fsb1.wav sounds/chat/edf/attack/fsb2.wav } sound chat_edf_attack_outpost { sounds/chat/edf/attack/outpost1.wav sounds/chat/edf/attack/outpost2.wav } sound chat_edf_attack_vehicle { sounds/chat/edf/attack/vehicle1.wav sounds/chat/edf/attack/vehicle2.wav } // commands sound chat_edf_command_acknowledged { sounds/chat/edf/command/ack1.wav sounds/chat/edf/command/ack2.wav } sound chat_edf_command_affirmative { sounds/chat/edf/command/aff1.wav sounds/chat/edf/command/aff2.wav } sound chat_edf_command_confirmed { sounds/chat/edf/command/conf1.wav sounds/chat/edf/command/conf2.wav } sound chat_edf_command_commandacknowledged { sounds/chat/edf/command/com_ack1.wav sounds/chat/edf/command/com_ack2.wav } sound chat_edf_command_commandcompleted { sounds/chat/edf/command/com_compl1.wav sounds/chat/edf/command/com_compl2.wav } sound chat_edf_command_commanddeclined { sounds/chat/edf/command/com_decl1.wav sounds/chat/edf/command/com_decl2.wav } sound chat_edf_command_negative { sounds/chat/edf/command/neg1.wav sounds/chat/edf/command/neg2.wav sounds/chat/edf/command/neg3.wav } sound chat_edf_command_declined { sounds/chat/edf/command/decl1.wav sounds/chat/edf/command/decl2.wav } sound chat_edf_command_unabletocomply { sounds/chat/edf/command/un_comply1.wav sounds/chat/edf/command/un_comply2.wav } sound chat_edf_command_evac { sounds/chat/edf/command/evac1.wav sounds/chat/edf/command/evac2.wav } sound chat_edf_command_moveout { sounds/chat/edf/command/move_out1.wav sounds/chat/edf/command/move_out2.wav } // defend sound chat_edf_defend_base { sounds/chat/edf/defend/base1.wav sounds/chat/edf/defend/base2.wav } sound chat_edf_defend_command { sounds/chat/edf/defend/com_center1.wav sounds/chat/edf/defend/com_center2.wav } sound chat_edf_defend_factory { sounds/chat/edf/defend/factory1.wav sounds/chat/edf/defend/factory2.wav } sound chat_edf_defend_fsb { sounds/chat/edf/defend/fsb1.wav sounds/chat/edf/defend/fsb2.wav } sound chat_edf_defend_fcp { sounds/chat/edf/defend/fcp1.wav sounds/chat/edf/defend/fcp2.wav } sound chat_edf_defend_outpost { sounds/chat/edf/defend/outpost1.wav sounds/chat/edf/defend/outpost2.wav } sound chat_edf_secure_fcp { sounds/chat/edf/defend/sec_fcp1.wav sounds/chat/edf/defend/sec_fcp2.wav } sound chat_edf_secure_outpost { sounds/chat/edf/defend/sec_outpost1.wav sounds/chat/edf/defend/sec_outpost2.wav } sound chat_edf_secure_perimeter { sounds/chat/edf/defend/sec_perimeter1.wav sounds/chat/edf/defend/sec_perimeter2.wav } // destroy sound chat_edf_destroy_base { sounds/chat/edf/destroy/base1.wav sounds/chat/edf/destroy/base2.wav } sound chat_edf_destroy_command { sounds/chat/edf/destroy/com_center1.wav sounds/chat/edf/destroy/com_center2.wav } sound chat_edf_destroy_factory { sounds/chat/edf/destroy/factory1.wav sounds/chat/edf/destroy/factory2.wav } sound chat_edf_destroy_fsb { sounds/chat/edf/destroy/fsb1.wav sounds/chat/edf/destroy/fsb2.wav } sound chat_edf_destroy_fcp { sounds/chat/edf/destroy/outpost1.wav sounds/chat/edf/destroy/outpost2.wav } sound chat_edf_destroy_outpost { sounds/chat/edf/destroy/outpost1.wav sounds/chat/edf/destroy/outpost2.wav } sound chat_edf_destroy_vehicle { sounds/chat/edf/destroy/vehicle1.wav sounds/chat/edf/destroy/vehicle2.wav } // disable sound chat_edf_disable_base { sounds/chat/edf/disable/base1.wav sounds/chat/edf/disable/base2.wav } sound chat_edf_disable_command { sounds/chat/edf/disable/com_center1.wav sounds/chat/edf/disable/com_center2.wav } sound chat_edf_disable_factory { sounds/chat/edf/disable/factory1.wav sounds/chat/edf/disable/factory2.wav } sound chat_edf_disable_fsb { sounds/chat/edf/disable/fsb1.wav sounds/chat/edf/disable/fsb2.wav } sound chat_edf_disable_fcp { sounds/chat/edf/disable/outpost1.wav sounds/chat/edf/disable/outpost2.wav } sound chat_edf_disable_outpost { sounds/chat/edf/disable/outpost1.wav sounds/chat/edf/disable/outpost2.wav } // miscellaneous sound chat_edf_misc_yes { sounds/chat/edf/misc/yes1.wav sounds/chat/edf/misc/yes2.wav } sound chat_edf_misc_no { sounds/chat/edf/misc/no1.wav sounds/chat/edf/misc/no2.wav } sound chat_edf_misc_thanks { sounds/chat/edf/misc/thanks1.wav sounds/chat/edf/misc/thanks2.wav } sound chat_edf_misc_welcome { sounds/chat/edf/misc/welcome1.wav sounds/chat/edf/misc/welcome2.wav } sound chat_edf_misc_dontmention { sounds/chat/edf/misc/dontmention1.wav sounds/chat/edf/misc/dontmention2.wav } sound chat_edf_misc_help { sounds/chat/edf/misc/help1.wav sounds/chat/edf/misc/help2.wav sounds/chat/edf/misc/help3.wav } sound chat_edf_misc_fireatwill { sounds/chat/edf/misc/fireatwill1.wav sounds/chat/edf/misc/fireatwill2.wav sounds/chat/edf/misc/fireatwill3.wav } sound chat_edf_misc_onmymark { sounds/chat/edf/misc/onmymark1.wav sounds/chat/edf/misc/onmymark2.wav } sound chat_edf_misc_onmyway { sounds/chat/edf/misc/onmyway1.wav sounds/chat/edf/misc/onmyway2.wav sounds/chat/edf/misc/onmyway3.wav } sound chat_edf_misc_wait { sounds/chat/edf/misc/wait1.wav sounds/chat/edf/misc/wait2.wav } sound chat_edf_misc_acquired { sounds/chat/edf/misc/acquired1.wav sounds/chat/edf/misc/acquired2.wav } sound chat_edf_misc_affirmative { sounds/chat/edf/command/aff1.wav sounds/chat/edf/command/aff2.wav } sound chat_edf_misc_loudandclear { sounds/chat/edf/misc/loudclear1.wav sounds/chat/edf/misc/loudclear2.wav } sound chat_edf_misc_rightaway { sounds/chat/edf/misc/rightaway1.wav sounds/chat/edf/misc/rightaway2.wav } // global sound chat_edf_global_yes { sounds/chat/edf/misc/yes1.wav sounds/chat/edf/misc/yes2.wav } sound chat_edf_global_no { sounds/chat/edf/misc/no1.wav sounds/chat/edf/misc/no2.wav } sound chat_edf_global_thanks { sounds/chat/edf/misc/thanks1.wav sounds/chat/edf/misc/thanks2.wav } sound chat_edf_global_welcome { sounds/chat/edf/misc/welcome1.wav sounds/chat/edf/misc/welcome2.wav } sound chat_edf_global_dontmention { sounds/chat/edf/misc/dontmention1.wav sounds/chat/edf/misc/dontmention2.wav } sound chat_edf_global_wait { sounds/chat/edf/misc/wait1.wav sounds/chat/edf/misc/wait2.wav } // need sound chat_edf_need_airsupport { sounds/chat/edf/need/air_support1.wav sounds/chat/edf/need/air_support2.wav } sound chat_edf_need_ammo { sounds/chat/edf/need/ammo1.wav sounds/chat/edf/need/ammo2.wav } sound chat_edf_need_assignment { sounds/chat/edf/need/assign1.wav } sound chat_edf_need_assistance { sounds/chat/edf/need/assist1.wav sounds/chat/edf/need/assist2.wav } sound chat_edf_need_coveringfire { sounds/chat/edf/need/cover_fire1.wav sounds/chat/edf/need/cover_fire2.wav } sound chat_edf_need_driver { sounds/chat/edf/need/driver1.wav sounds/chat/edf/need/driver2.wav } sound chat_edf_need_engineer { sounds/chat/edf/need/engineer1.wav sounds/chat/edf/need/engineer2.wav } sound chat_edf_need_firesupport { sounds/chat/edf/need/fire_support1.wav sounds/chat/edf/need/fire_support2.wav } sound chat_edf_need_groundsupport { sounds/chat/edf/need/ground_support1.wav sounds/chat/edf/need/ground_support2.wav } sound chat_edf_need_gunner { sounds/chat/edf/need/gunner1.wav sounds/chat/edf/need/gunner2.wav } sound chat_edf_need_heal { sounds/chat/edf/need/i_medic1.wav sounds/chat/edf/need/i_medic2.wav } sound chat_edf_need_fireteam { sounds/chat/edf/need/look_team1.wav } sound chat_edf_need_medic { sounds/chat/edf/need/medic1.wav sounds/chat/edf/need/medic2.wav } sound chat_edf_need_orders { sounds/chat/edf/need/orders1.wav sounds/chat/edf/need/orders2.wav } sound chat_edf_need_pickup { sounds/chat/edf/need/pickup1.wav sounds/chat/edf/need/pickup2.wav } sound chat_edf_need_ride { sounds/chat/edf/need/ride1.wav sounds/chat/edf/need/ride2.wav } sound chat_edf_need_pilot { sounds/chat/edf/need/pilot1.wav sounds/chat/edf/need/pilot2.wav } sound chat_edf_need_ranger { sounds/chat/edf/need/ranger1.wav sounds/chat/edf/need/ranger2.wav } sound chat_edf_need_reinforcement { sounds/chat/edf/need/reinf1.wav sounds/chat/edf/need/reinf2.wav } sound chat_edf_need_repair { sounds/chat/edf/need/repair1.wav sounds/chat/edf/need/repair2.wav } sound chat_edf_need_repairme { sounds/chat/edf/need/repair3.wav } sound chat_edf_need_resupply { sounds/chat/edf/need/resupply1.wav sounds/chat/edf/need/resupply2.wav } sound chat_edf_need_target { sounds/chat/edf/need/target1.wav sounds/chat/edf/need/target2.wav } sound chat_edf_need_technician { sounds/chat/edf/need/technician1.wav sounds/chat/edf/need/technician2.wav } sound chat_edf_need_vehicle { sounds/chat/edf/need/vehicle1.wav sounds/chat/edf/need/vehicle2.wav } // repair sound chat_edf_repair_command { sounds/chat/edf/repair/com_center1.wav sounds/chat/edf/repair/com_center2.wav } sound chat_edf_repair_factory { sounds/chat/edf/repair/factory1.wav sounds/chat/edf/repair/factory2.wav } sound chat_edf_repair_fsb { sounds/chat/edf/repair/fsb1.wav sounds/chat/edf/repair/fsb2.wav } sound chat_edf_repair_fcp { sounds/chat/edf/repair/fcp1.wav sounds/chat/edf/repair/fcp2.wav } sound chat_edf_repair_outpost { sounds/chat/edf/repair/outpost1.wav sounds/chat/edf/repair/outpost2.wav } // warning sound chat_edf_warning_base { sounds/chat/edf/warning/base1.wav sounds/chat/edf/warning/base2.wav } sound chat_edf_warning_command { sounds/chat/edf/warning/com_center1.wav sounds/chat/edf/warning/com_center2.wav } sound chat_edf_warning_factory { sounds/chat/edf/warning/factory1.wav sounds/chat/edf/warning/factory2.wav } sound chat_edf_warning_fsb { sounds/chat/edf/warning/fsb1.wav sounds/chat/edf/warning/fsb2.wav } sound chat_edf_warning_fcp { sounds/chat/edf/warning/fcp1.wav sounds/chat/edf/warning/fcp2.wav } sound chat_edf_warning_outpost { sounds/chat/edf/warning/outpost1.wav sounds/chat/edf/warning/outpost2.wav } sound chat_edf_warning_bomber { sounds/chat/edf/warning/inc_bomber1.wav sounds/chat/edf/warning/inc_bomber2.wav } sound chat_edf_warning_enemy { sounds/chat/edf/warning/inc_enemy1.wav sounds/chat/edf/warning/inc_enemy2.wav } sound chat_edf_warning_tank { sounds/chat/edf/warning/inc_tank1.wav sounds/chat/edf/warning/inc_tank2.wav } sound chat_edf_warning_vehicle { sounds/chat/edf/warning/inc_vehicle1.wav sounds/chat/edf/warning/inc_vehicle2.wav } sound chat_edf_warning_walker { sounds/chat/edf/warning/inc_walker1.wav sounds/chat/edf/warning/inc_walker2.wav } sound chat_edf_warning_attack { sounds/chat/edf/warning/under_attack1.wav sounds/chat/edf/warning/under_attack2.wav }