sound sounds/deployables/artillery/fly { volume -5 maxDistance 100 sounds/deployables/artillery/fly_01.wav sounds/deployables/artillery/fly_02.wav sounds/deployables/artillery/fly_03.wav sounds/deployables/artillery/fly_04.wav sounds/deployables/artillery/fly_05.wav sounds/deployables/artillery/fly_06.wav } sound sounds/deployables/artillery/fire { shakes 0.01 maxDistance 100 no_occlusion sounds/deployables/artillery/fire_01.wav sounds/deployables/artillery/fire_02.wav sounds/deployables/artillery/fire_03.wav } sound sounds/deployables/artillery/fire/far { volume -5 farDistance 75 maxDistance 150 no_occlusion sounds/deployables/artillery/fire_far.wav } sound sounds/deployables/artillery/reload { volume -10 sounds/deployables/artillery/reload.wav } sound sounds/deployables/artillery/explode { shakes 0.05 minDistance 15 maxDistance 100 occlude_once sounds/deployables/artillery/artillery_impact_01.wav sounds/deployables/artillery/artillery_impact_02.wav sounds/deployables/artillery/artillery_impact_03.wav } sound sounds/deployables/artillery/impact_medium { volume 0 farDistance 75 maxDistance 150 occlude_once sounds/deployables/artillery/impact_med_01.wav sounds/deployables/artillery/impact_med_02.wav sounds/deployables/artillery/impact_med_03.wav sounds/deployables/artillery/impact_med_04.wav } sound sounds/deployables/artillery/impact_far { volume 0 farDistance 125 maxDistance 200 no_occlusion sounds/deployables/artillery/impact_far_01.wav sounds/deployables/artillery/impact_far_02.wav sounds/deployables/artillery/impact_far_03.wav sounds/deployables/artillery/impact_far_04.wav }