object vehicle_badger : vehicle_base { void init(); void OnCollision( object traceObject, float velocity, vector mins, vector maxs ); void OnWeaponSelected( entity p, float index ); float vGetSteerScale(); } void vehicle_badger::init() { setLightsEnabled( 0, false ); } void vehicle_badger::OnCollision( object traceObject, float velocity, vector mins, vector maxs ) { OnCollision_Base( traceObject, velocity, mins, maxs ); } void vehicle_badger::OnWeaponSelected( entity p, float index ) { if ( index == 0 ) { FireDecoy( p ); } } float vehicle_badger::vGetSteerScale() { return getSteerAngle() / 10.f; }