object mapObject_VehicleTrack : mapObject_Default { void InitObjectives(); } mapObject_Base VehicleTrack_MapScript() { return new mapObject_VehicleTrack; } void mapObject_VehicleTrack::InitObjectives() { entity territory = sys.getEntity( "deployzone_1" ); territory.setGameTeam( gdfTeam ); territory.setActive( true ); gdfTeam.SetRespawnWait( 20 ); stroggTeam.SetRespawnWait( 20 ); CreateRespawnTimeThread( stroggTeam ); }