renderProgram megaTexture/ambient { lowrangeuv machineSpec 2 fallback megaTexture/ambient_fallback state force { depthFunc less } program vertex arb { <% $include "megatexture/ambient_vertex.inc" %> } program fragment arb { <% $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_fallback { lowrangeuv state force { depthFunc less } program vertex reference megaTexture/ambient program fragment arb { <% $define fallback $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_premult { lowrangeuv state force { depthFunc less } program vertex arb { <% $define premult $include "megatexture/ambient_vertex.inc" %> } program fragment arb { <% $define premult $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_bakedamb { lowrangeuv machineSpec 2 fallback megaTexture/ambient_bakedamb_fallback state force { depthFunc less } program vertex arb { <% $define premult $include "megatexture/ambient_vertex.inc" %> } program fragment arb { <% $define premult $define bakedamb $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_bakedamb_ambspec { lowrangeuv machineSpec 2 fallback megaTexture/ambient_bakedamb_fallback state force { depthFunc less } program vertex arb { <% $define premult $define megatexSpecular $include "megatexture/ambient_vertex.inc" %> } program fragment arb { <% $define premult $define bakedamb $define megatexSpecular $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_brightness { lowrangeuv machineSpec 2 fallback megaTexture/ambient_brightness_fallback state force { depthFunc less } program vertex reference megaTexture/ambient program fragment arb { <% $define brightness $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_bakedamb_brightness { lowrangeuv machineSpec 2 fallback megaTexture/ambient_bakedamb_fallback state force { depthFunc less } program vertex reference megaTexture/ambient_bakedamb program fragment arb { <% $define premult $define bakedamb $define brightness $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_bakedamb_fallback { lowrangeuv state force { depthFunc less } program vertex reference megaTexture/ambient_bakedamb program fragment arb { <% $define premult $define bakedamb $define fallback $include "megatexture/ambient_fragment.inc" %> } } renderProgram megaTexture/ambient_bakedamb_brightness_brightness { lowrangeuv state force { depthFunc less } program vertex reference megaTexture/ambient_bakedamb program fragment arb { <% $define premult $define bakedamb $define brightness $define fallback $include "megatexture/ambient_fragment.inc" %> } }