#ifndef _QC_COMMON_INCLUDE #define _QC_COMMON_INCLUDE //mal: these are synced with the values in bot_common.h. If you change them, make sure they match! #define BOT_TYPE_NONE 0 #define BOT_TYPE_HEAL_ME 1 #define BOT_TYPE_REVIVE_ME 2 #define BOT_TYPE_COVER_ME 3 #define BOT_TYPE_FOLLOW_ME 4 #define BOT_TYPE_ENEMY_DISGUISED 5 #define BOT_TYPE_NEEDBACKUP 6 #define BOT_TYPE_YES 7 #define BOT_TYPE_NO 8 #define BOT_TYPE_HOLD_FIRE 9 #define BOT_TYPE_ON_OFFENSE 10 #define BOT_TYPE_ON DEFENSE 11 #define BOT_TYPE_THANKS 12 #define BOT_TYPE_MY_CLASS 13 #define BOT_TYPE_YOUR_WELCOME 14 #define BOT_TYPE_IM_MEDIC 15 #define BOT_TYPE_MOVE 16 #define BOT_TYPE_REARM_ME 17 #define BOT_TYPE_KILLED_TAUNT 18 #define BOT_TYPE_WARMUP_TAUNT 19 #define BOT_TYPE_GENERAL_TAUNT 20 #define BOT_TYPE_SUPLLIES_DROPPED 21 #define BOT_TYPE_MEDPACK_DROPPED 22 #define BOT_TYPE_AMMO_ACK 23 #define BOT_TYPE_IM_DISGUISED 24 #define BOT_TYPE_ENEMY_DISGUISED_AS_ME 25 #define BOT_TYPE_REPLY_TAUNT 26 #define BOT_TYPE_ACKNOWLEDGE_YES 27 #define BOT_TYPE_ACKNOWLEDGE_NO 28 #define BOT_TYPE_MEDIC_ACK 29 #define BOT_TYPE_LETS_GO 30 #define BOT_TYPE_GENERIC_PLANT 31 #define BOT_TYPE_GENERIC_BUILD 32 #define BOT_TYPE_GENERIC_HACK 33 #define BOT_TYPE_INCOMING_INFANTRY 34 #define BOT_TYPE_INCOMING_VEHICLE 35 #define BOT_TYPE_INCOMING_AIRCRAFT 36 #define BOT_TYPE_MINES_SPOTTED 37 #define BOT_TYPE_HOLD_VEHICLE 38 #define BOT_TYPE_NEED_LIFT 39 #define BOT_TYPE_HELLO 40 #define BOT_TYPE_ENDGAME_WIN 41 #define BOT_TYPE_ENDGAME_LOSE 42 #define BOT_TYPE_SORRY 43 #define BOT_TYPE_NEED_ESCORT 44 #define BOT_TYPE_CMD_DECLINED 45 #define BOT_TYPE_NEED_REPAIR 46 #define BOT_TYPE_TAKE_SPAWN 47 #define BOT_TYPE_CONTEXT_NEED_RIDE 48 #define BOT_TYPE_CONTEXT_KILL_TARGET 49 #define BOT_TYPE_CONTEXT_REPAIR_TARGET 50 #define BOT_TYPE_CONTEXT_DO_OBJECTIVE 51 #define BOT_TYPE_TK_REVIVE 52 #define BOT_TYPE_WILL_FIX_RIDE 53 #define BOT_TYPE_STOP_WILL_FIX_RIDE 54 #define BOT_TYPE_MOVE_OUT 55 #define BOT_TYPE_GOT_YOUR_BACK 56 $template _chat( dataParm, callbackParm, teamParm, botTypeParm, requirementParm ) text dataParm audio "sounds/players/" ## dataParm requirements requirementParm $if ( callbackParm != "" ) callback callbackParm $endif $if ( teamParm == "team" ) team $endif $if ( teamParm == "fireteam" ) fireteam $endif $if ( botTypeParm != -1 ) type botTypeParm $endif $endtemplate #endif // !_QC_COMMON_INCLUDE