/************************************************************** Landmine **************************************************************/ material models/weapons/gdf_landmine/landmine { renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/weapons/gdf_landmine/landmine_local.tga models/weapons/gdf_landmine/landmine_hi.lwo diffusemap picmip -1 partialLoad models/weapons/gdf_landmine/landmine_d.tga specularmap picmip -2 partialLoad models/weapons/gdf_landmine/landmine_s.tga bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_landmine/landmine_local.tga, heightmap(models/weapons/gdf_landmine/landmine_h.tga, 5 ) ) } material models/weapons/landmine/landmine_world { renderbump -size 1024 1024 -clampOutput 0 0 1 1 -colormap models/weapons/gdf_landmine/landmine_local.tga models/weapons/gdf_landmine/landmine_hi.lwo diffusemap picmip -1 partialLoad models/weapons/gdf_landmine/landmine_world_d.tga specularmap picmip -2 partialLoad models/weapons/lgdf_andmine/landmine_world_s.tga bumpmap picmip -1 partialLoad addnormals(models/weapons/gdf_landmine/landmine_world_local.tga, heightmap(models/weapons/gdf_landmine/landmine_world_h.tga, 5 ) ) } /************************************************************** strategic strike missile **************************************************************/ material models/weapons/missiles/strike_missile/strike { renderbump -size 512 256 -aa 2 models/weapons/missiles/strike_missile/strike_local.tga models/peppi/ssm/ssm_hi.lwo diffusemap picmip -1 models/weapons/missiles/strike_missile/strike_d.tga specularmap picmip -2 models/weapons/missiles/strike_missile/strike_s.tga bumpmap picmip -1 models/weapons/missiles/strike_missile/strike_local.tga } /************************************************************** strogg_beacon **************************************************************/ material models/weapons/strogg_beacon/strogg_beacon { renderbump -size 2048 2048 -colorMap -trace 0.1 -clampTextureSpace -overdrawMap models/weapons/strogg_beacon/strogg_beacon_local.tga models/weapons/strogg_beacon/strogg_beacon_h.lwo { program interaction/strogg diffusemap picmip -1 partialLoad models/weapons/strogg_beacon/strogg_beacon_d.tga specularmap picmip -2 partialLoad models/weapons/strogg_beacon/strogg_beacon_s.tga bumpmap picmip -1 partialLoad addnormals (models/weapons/strogg_beacon/strogg_beacon_local.tga, heightmap (models/weapons/strogg_beacon/strogg_beacon_h.tga, 1 ) ) selfIllumMap picmip -2 partialLoad models/weapons/strogg_beacon/strogg_beacon_glow.tga } } material models/weapons/strogg_beacon/strogg_beacon_thirdperson { renderbump -size 2048 2048 -colorMap -trace 0.1 -clampTextureSpace -overdrawMap models/weapons/strogg_beacon/strogg_beacon_local.tga models/weapons/strogg_beacon/strogg_beacon_h.lwo { program interaction/strogg diffusemap picmip -1 models/weapons/strogg_beacon/strogg_beacon_thirdperson_d.tga specularmap picmip -2 models/weapons/strogg_beacon/strogg_beacon_thirdperson_s.tga bumpmap picmip -1 addnormals (models/weapons/strogg_beacon/strogg_beacon_thirdperson_local.tga, heightmap (models/weapons/strogg_beacon/strogg_beacon_thirdperson_h.tga, 1 ) ) //selfIllumMap picmip -2 models/weapons/strogg_beacon/strogg_beacon_glow.tga } } /************************************************************** Strogg First-Person Hands **************************************************************/ material models/weapons/strogg_hands/strogg_hands { renderbump -trace 0.04 -size 1024 512 models/weapons/strogg_hands/hands_local.tga models/weapons/strogg_hands/hands_hi.lwo diffusemap picmip -1 models/weapons/strogg_hands/hands_d.tga specularmap picmip -2 models/weapons/strogg_hands/hands_s.tga bumpmap picmip -1 addnormals(models/weapons/strogg_hands/hands_local.tga, heightmap(models/weapons/strogg_hands/hands_h.tga, 4 ) ) } material models/weapons/strogg_hands/strogg_arm1 { renderbump -trace 0.04 -size 1024 512 models/weapons/strogg_hands/hands_local.tga models/weapons/strogg_hands/hands_hi.lwo diffusemap picmip -1 models/weapons/strogg_hands/strogg_arm_d.tga specularmap picmip -2 models/weapons/strogg_hands/strogg_arm_s.tga bumpmap picmip -1 addnormals(models/weapons/strogg_hands/strogg_arm_local.tga, heightmap(models/weapons/strogg_hands/strogg_arm_h.tga, 4 ) ) }