material texturesheets/salvage/salvage_decals_1 { qer_editorimage texturesheets/salvage/salvage_decals_1.tga polygonOffset sort decal nonsolid translucent { program filterVertexColorCoverageFogged blend filter map texturesheets/salvage/salvage_decals_1.tga maskAlpha vertexcolor maskDepth depthFunc lequal } } material texturesheets/salvage/salvage_outdoor_1 { surfaceTypeMap "texturesheets/salvage/salvage_outdoor_1.stmap" { diffusemap picmip -1 texturesheets/salvage/salvage_outdoor_1_d.tga specularmap picmip -2 texturesheets/salvage/salvage_outdoor_1_s.tga bumpmap picmip -1 texturesheets/salvage/salvage_outdoor_1_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 2.5,20,0,0 } } material texturesheets/salvage/interior01 { surfaceTypeMap "texturesheets/salvage/interior01.stmap" { diffusemap picmip -1 texturesheets/salvage/interior01_d.tga specularmap picmip -2 texturesheets/salvage/interior01_s.tga bumpmap picmip -1 texturesheets/salvage/interior01_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 2.5,20,0,0 } } material texturesheets/salvage/salvage_outdoor_2 { surfaceTypeMap "texturesheets/salvage/salvage_outdoor_2.stmap" { diffusemap picmip -1 texturesheets/salvage/salvage_outdoor_2_d.tga specularmap picmip -2 texturesheets/salvage/salvage_outdoor_2_s.tga bumpmap picmip -1 texturesheets/salvage/salvage_outdoor_2_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 4,16,0,0 } } material texturesheets/salvage/salvage_outdoor_2_noshadows { noshadows surfaceTypeMap "texturesheets/salvage/salvage_outdoor_2.stmap" { diffusemap picmip -1 texturesheets/salvage/salvage_outdoor_2_d.tga specularmap picmip -2 texturesheets/salvage/salvage_outdoor_2_s.tga bumpmap picmip -1 texturesheets/salvage/salvage_outdoor_2_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 4,16,0,0 } } material texturesheets/salvage/salvage_outdoor_2_noshadows_melted { noshadows surfaceTypeMap "texturesheets/salvage/salvage_outdoor_2.stmap" { diffusemap picmip -1 texturesheets/salvage/salvage_outdoor_2_d.tga specularmap picmip -2 texturesheets/salvage/salvage_outdoor_2_s.tga bumpmap picmip -1 texturesheets/salvage/salvage_outdoor_2_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 4,16,0,0 } { diffusemap textures/sfx/lfwall27alava_d bumpmap textures/sfx/lfwall27alava_local specularmap textures/sfx/lfwall27alava_s inverseVertexColor scale 2, 8 } { blend gl_one , gl_one map textures/sfx/radiogoop_red rotate time*.00015 inverseVertexColor scale 4, 16 } { blend gl_one , gl_one map textures/sfx/radiogoop_red rotate time*-.00015 translate time*.002,1 inverseVertexColor scale 4, 16 } } material texturesheets/salvage/salvage_outdoor_3 { surfaceTypeMap "texturesheets/salvage/salvage_outdoor_3.stmap" { diffusemap picmip -1 texturesheets/salvage/salvage_outdoor_3_d.tga specularmap picmip -2 texturesheets/salvage/salvage_outdoor_3_s.tga bumpmap picmip -1 texturesheets/salvage/salvage_outdoor_3_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 2.5,20,0,0 } } material texturesheets/salvage/facility_entrance { surfaceTypeMap "texturesheets/salvage/facility_entrance.stmap" { diffusemap picmip -1 texturesheets/salvage/facility_entrance_d.tga specularmap picmip -2 texturesheets/salvage/facility_entrance_s.tga bumpmap picmip -1 texturesheets/salvage/facility_entrance_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 2.5,10,0,0 } } material texturesheets/salvage/roof_stuff_1_snowy { surfacetype "metal" { diffusemap picmip -1 texturesheets/salvage/roof_stuff_1_snowy_ts_d.tga specularmap picmip -2 texturesheets/salvage/roof_stuff_1_snowy_ts_s.tga bumpmap picmip -1 texturesheets/salvage/roof_stuff_1_snowy_ts_local.tga vertexcolor diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 4,8,0,0 } } material texturesheets/salvage/roof_stuff_2_snowy { surfacetype "metal" { diffusemap picmip -1 texturesheets/salvage/roof_stuff_2_snowy_ts_d.tga specularmap picmip -2 texturesheets/salvage/roof_stuff_2_snowy_ts_s.tga bumpmap picmip -1 texturesheets/salvage/roof_stuff_2_snowy_ts_local.tga vertexcolor diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 4,16,0,0 } } material texturesheets/salvage/roof_stuff_1_snowy_noshadows { noshadows surfacetype "metal" { diffusemap picmip -1 texturesheets/salvage/roof_stuff_1_snowy_ts_d.tga specularmap picmip -2 texturesheets/salvage/roof_stuff_1_snowy_ts_s.tga bumpmap picmip -1 texturesheets/salvage/roof_stuff_1_snowy_ts_local.tga vertexcolor diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 4,8,0,0 } } material texturesheets/salvage/roof_stuff_2_snowy_noshadows { noshadows surfacetype "metal" { diffusemap picmip -1 texturesheets/salvage/roof_stuff_2_snowy_ts_d.tga specularmap picmip -2 texturesheets/salvage/roof_stuff_2_snowy_ts_s.tga bumpmap picmip -1 texturesheets/salvage/roof_stuff_2_snowy_ts_local.tga vertexcolor diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 4,16,0,0 } } material texturesheets/salvage/salvage_wall { surfacetype "metal" { diffusemap picmip -1 texturesheets/salvage/salvage_wall_d.tga specularmap picmip -2 texturesheets/salvage/salvage_wall_s.tga bumpmap picmip -1 texturesheets/salvage/salvage_wall_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 3,12,0,0 } } material textures2/concrete/concrete_clean_13_env { surfacetype "concrete" { diffusemap picmip -1 textures2/concrete/concrete_clean_13_d.tga specularmap picmip -2 textures2/concrete/concrete_clean_13_s.tga bumpmap picmip -1 textures2/concrete/concrete_clean_13_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 5,5,0,0 } { maskcolor map makealpha(textures2/concrete/concrete_clean_13_s.tga) } { blend gl_dst_alpha, gl_one maskalpha program sfx/cubemap red Parm0 green Parm1 blue Parm2 } } material texturesheets/salvage/round_light { polygonOffset sort decal nonsolid translucent { blend add map textures/decals/round.tga maskAlpha vertexcolor maskDepth depthFunc lequal } }