material textures/strogg/fluid_blue_bubble { qer_editorimage textures/strogg/fluid_blue_bubble1.tga NoShadows translucent nonSolid twoSided { blend add map textures/strogg/fluid_blue_bubble1.tga scroll 0, time * .1 } { blend add map textures/strogg/fluid_blue_bubble2.tga scroll 0, time * .5 } { blend add map textures/strogg/fluid_blue_bubble3.tga scroll 0, time * .3 } } material textures/strogg/fluid_green_bubble { qer_editorimage textures/strogg/fluid_green_bubble1.tga NoShadows translucent nonSolid twoSided { blend add depthfunc less map textures/strogg/fluid_blue_bubble3.tga scroll 0, time * .3 vertexcolor } } material textures/strogg/fluid_red_bubble { qer_editorimage textures/strogg/fluid_red_bubble1.tga NoShadows translucent nonSolid twoSided { blend add map textures/strogg/fluid_red_bubble1.tga scroll 0, time * .1 } { blend add map textures/strogg/fluid_red_bubble2.tga scroll 0, time * .5 } { blend add map textures/strogg/fluid_blue_bubble3.tga scroll 0, time * .3 } } material textures/strogg/dna_lab_fluid { noshadows translucent nonsolid twosided { blend add map textures/sfx/cloudy_water.tga rotate time * .00001 scroll 0, time * .05 vertexcolor } { blend add map textures/strogg/fluid_blue_bubble3.tga scroll 0, time * .3 vertexcolor } }