material models/mapobjects/slipgate/cupboard_01 { diffusemap models/mapobjects/slipgate/cupboard_01_d.tga specularmap models/mapobjects/slipgate/cupboard_01_s.tga bumpmap models/mapobjects/slipgate/cupboard_01_local.tga } material models/mapobjects/slipgate/barrel_01 { noshadows { diffusemap models/mapobjects/slipgate/barrel_01_d.tga specularmap models/mapobjects/slipgate/barrel_01_s.tga bumpmap models/mapobjects/slipgate/barrel_01_local.tga diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 3,3,0,0 } } material models/mapobjects/slipgate/palette_01 { diffusemap models/mapobjects/slipgate/palette_01_d.tga specularmap models/mapobjects/slipgate/palette_01_s.tga bumpmap models/mapobjects/slipgate/palette_01_local.tga } material textures/dirt/dry_earth_rubble { qer_editorimage textures/dirt/dry_earth_editor.tga { diffusemap textures/dirt/dry_earth_d.tga specularmap textures/rock/sharprock2_s.tga bumpmap addnormals( textures/rock/sharprock2_local.tga , heightmap( textures/rock/skyrock3_b.tga, 4 ) ) vertexcolor } } material textures/dirt/dry_earth_rubble_noshadows { qer_editorimage textures/dirt/dry_earth_editor.tga noshadows { diffusemap textures/dirt/dry_earth_d.tga specularmap textures/rock/sharprock2_s.tga bumpmap addnormals( textures/rock/sharprock2_local.tga , heightmap( textures/rock/skyrock3_b.tga, 4 ) ) vertexcolor } } material textures/rubble/concrete_rubble_broken { qer_editorimage textures/rubble/brick_rubble_01_d.tga { diffusemap picmip -1 textures/rubble/brick_rubble_01_d.tga specularmap picmip -2 textures/rock/sharprock2_s.tga bumpmap picmip -1 addnormals( textures/rock/sharprock2_local.tga , heightmap( textures/rock/skyrock3_b.tga, 4 ) ) vertexcolor } } material textures/rubble/concrete_rubble_broken_noshadows { qer_editorimage textures/rubble/brick_rubble_01_d.tga noshadows { diffusemap picmip -1 textures/rubble/brick_rubble_01_d.tga specularmap picmip -2 textures/rock/sharprock2_s.tga bumpmap picmip -1 addnormals( textures/rock/sharprock2_local.tga , heightmap( textures/rock/skyrock3_b.tga, 4 ) ) vertexcolor } }