material example/andrew { translucent twosided { blend GL_ONE, GL_ONE_MINUS_SRC_ALPHA //program sfx/cheap_litsmoke map premultiplyAlpha( textures/particles/dustcloud_03.tga ) //map premultiplyAlpha( textures/particles/smokecloud01.tga ) vertexcolor } } material example/andrew2 { noshadows translucent nonsolid noatmosphere { blend blend program sfx/cheap_litsmoke map makealpha (textures/particles/dustcloud_02.tga) vertexcolor } } material example/andrew3 { translucent twosided { blend GL_ONE, GL_ONE_MINUS_SRC_ALPHA //program sfx/cheap_litsmoke map premultiplyAlpha( textures/particles/explosion/explode05b.tga ) vertexcolor } }