material textures/effects/weapons/railgun_spiral { twoSided { map textures/effects/weapons/railgun/spiral.tga blend add vertexColor colored } } material textures/effects/weapons/railgun_core { twoSided { map clamp textures/effects/weapons/railgun/core.tga blend add vertexColor red 1 * guiLightTable[ time ] colored } } material textures/effects/weapons/hyperblaster_bolt { { program trivial_distance parameters 30, 40, 0.1 map textures/effects/weapons/blaster_fly_red.tga blend add vertexColor } } material textures/effects/weapons/hyperblaster_trail { twoSided { program trivial_distance parameters 30, 40, 0.1 blend GL_ZERO, GL_ONE_MINUS_SRC_COLOR map textures/effects/weapons/hyperblaster/trail.tga maskalpha vertexColor translate 0, time * -1 } } material textures/effects/shockwave { noshadows translucent nonsolid twosided { blend add map textures/particles/shockwave.tga vertexcolor } } material textures/effects/weapons/ground_flash { qer_editorimage textures/particles/explosion/artilleryexp.tga sort nearest //deform sprite { blend add map clamp textures/particles/explosion/artilleryexp.tga useTemplate templates/materials/animate_clamp< 8, 0.4 > rotate -3.25 //alpha 1 //maskalpha vertexcolor } }