material textures/effects/slipgate/slipgate_glow { twoSided { program trivialFogged map clamp textures/particles/wormhole_edge.tga blend gl_src_alpha, gl_one vertexColor colored maskalpha } } material textures/effects/slipgate/slipgate_warp { twoSided { program trivialFogged map clamp textures/particles/wormhole.tga blend blend vertexColor //colored maskalpha } } material textures/effects/slipgate/slipgate_portal_snow { twoSided sort nearest { map clamp textures/particles/wormhole_portal_snow.tga blend blend //vertexColor //colored maskalpha } } material textures/effects/slipgate/slipgate_portal_sand { twoSided sort nearest { map clamp textures/particles/wormhole_portal_sand.tga blend blend //vertexColor //colored maskalpha } } material models/mapobjects/slipgate/slipgate_portal { qer_editorimage models/mapobjects/slipgate/slipgate_portal_d.tga NoShadows translucent nonSolid twoSided { blend blend map models/mapobjects/slipgate/slipgate_portal_d.tga scroll 0, time * -3 vertexcolor } } material textures/effects/slipgate/slipgate_vortex01 { NoShadows translucent nonSolid sort far { blend blend map clamp textures/particles/slipgate_vortex01.tga rotate time * -0.03 vertexcolor } } material textures/effects/slipgate/slipgate_vortex02 { NoShadows translucent nonSolid sort far { blend blend map clamp textures/particles/slipgate_vortex01.tga rotate time * -0.02 vertexcolor } } material textures/effects/slipgate/slipgate_vortex03 { NoShadows translucent nonSolid sort far { blend blend map clamp textures/particles/slipgate_vortex01.tga rotate time * -0.01 vertexcolor } }