// test material for very reflective glass material textures/nkd/window01 { nonsolid twosided surfacetype glass sort medium { //diffusemap texturesheets/ark/glass_ark_1_d.tga diffusemap textures/raven/glass/terminal_d.tga bumpmap _flat alphaTest 0.5 } { blend blend program sfx/windowglass_mask mask _white bumpmap _flat parameters 2, 1, 0.5 } } /******************************* copy of Domination Hub but nonsolid for temp Strogg walls *******************************/ material models/structures/strogg/domination_hub/domination_hub_base_nonsolid { renderbump -size 2048 2048 models/structures/strogg/domination_hub/domination_hub_base_local.tga models/structures/strogg/domination_hub/domination_hub_hi.lwo nonsolid diffusemap models/structures/strogg/domination_hub/domhubbase_d.tga specularmap models/structures/strogg/domination_hub/domhubbase_s.tga bumpmap addnormals ( models/structures/strogg/domination_hub/domhubbase_local.tga, heightmap ( models/structures/strogg/domination_hub/domhubbase_h.tga, 4 ) ) } material models/structures/strogg/domination_hub/domination_hub_nonsolid { renderbump -size 2048 2048 models/structures/strogg/domination_hub/domination_hub_local_part.tga models/structures/strogg/domination_hub/domination_hub_hi.lwo nonsolid diffusemap models/structures/strogg/domination_hub/domhub_d.tga specularmap models/structures/strogg/domination_hub/domhub_s.tga bumpmap addnormals ( models/structures/strogg/domination_hub/domhub_local.tga, heightmap ( models/structures/strogg/domination_hub/domhub_h.tga, 4 ) ) }