material megastamp/mesh { noShadows { blend blend program tools/megastamp/editmesh.vfp } } material megastamp/editarea { noShadows diffusemap _megastamp_renderer_0 bumpmap _megastamp_renderer_1 } material megastamp/cursor { noShadows { diffuseMap _megastamp_stamp_diffuse bumpMap _megastamp_stamp_local alphaTest 0.5 } }