material models/weapons/shotgun/shotgun_mflash { qer_editorimage models/weapons/shotgun/shotgun_mflash.tga sort nearest deform sprite { if ( time + parm4 ) * 6.4 < 1.0 blend add map clamp textures/particles/shotgun_mflash_strip.tga scale 1 / 32 , 1 scroll table32[ (time + parm4) * 6.4] , 0 rotate rotate90[ parm5 ] } } material models/weapons/shotgun/shotgun_mflashb { qer_editorimage models/weapons/shotgun/shotgun_mflashb.tga sort nearest deform sprite { if ( time + parm4 ) * 7 < 1.0 blend add map clamp textures/particles/rocketlauncher_mflash_strip.tga scale 1 / 32 , 1 scroll table32[ (time + parm4) * 7] , 0 rotate rotate90[ parm5 ] } } material models/weapons/shotgun/shotgun_mflash2 { qer_editorimage models/weapons/shotgun/shotgun_mflash2.tga sort nearest deform tube { if ( time + parm4 ) * 5 < 1.0 blend add map clamp textures/particles/shotgun_mflash2_strip.tga scale 1 / 8 , 1 scroll table8[ (time + parm4) * 5] , 0 } } material models/items/powerups/berserkerflame1 { noSelfShadow translucent noShadows twosided deform tube { blend add map textures/particles/flame3_strip.tga red 1 green 0 blue 0 scale 1 / 32 , 1 scroll table32[ time * .7 ] , 0 } } material models/items/powerups/berserkerfx { noselfShadow noshadows translucent { maskcolor map makealpha(models/items/powerups/berserkermask.tga) } { blend gl_dst_alpha, gl_one //maskalpha map models/items/powerups/berserkerfx.tga translate time * 0.1 , time * 2 } { blend add map models/items/powerups/berserkerfx2.tga } } material models/items/powerups/atom { noSelfShadow translucent twosided noShadows { blend add map models/items/powerups/atom.tga translate time * 2 , time * 0 //rgb bliteTable[ time * 1.2 ] } } material models/items/powerups/blite2 { noSelfShadow translucent noShadows { blend add map models/items/powerups/blite2.tga rgb bliteTable[ time * 1.2 ] } } material models/items/powerups/blite3 { noSelfShadow translucent noShadows { blend add map models/items/powerups/blite3.tga rgb bliteTable[ time * 1.2 ] } } material models/items/powerups/blite1 { noSelfShadow translucent noShadows { blend add map models/items/powerups/blite1.tga rgb bliteTable[ time * 1.2 ] } } material models/items/powerups/berserker { renderbump -size 512 512 -colorMap -aa 2 -trace .07 models/items/powerups/berserker_local.tga models/items/powerups/berserker_hi.lwo //noShadows // noselfShadow diffusemap models/items/powerups/berserker.tga bumpmap highquality addnormals(models/items/powerups/berserker_local.tga, heightmap(models/items/powerups/berserker_h.tga, 5 ) ) specularmap models/items/powerups/berserker_s.tga } material models/weapons/machinegun/machinegun_mflash { deform sprite sort nearest { if ( time + parm4 ) * 8 < 1.0 blend add map textures/particles/pistol_mflash_strip.tga scale 1 / 12 , 1 scroll table12[ (time + parm4) * 8 ] , 0 rotate rotate90[ parm5 ] } } material models/weapons/machinegun/machinegun_mflash2 { deform tube sort nearest { if ( time + parm4 ) * 7 < 1.0 blend add map textures/particles/pistol_mflash2_strip.tga scale 1 / 4 , 1 scroll table4[ (time + parm4) * 7] , 0 } } material models/weapons/machinegun/machinegun_mflashb { deform sprite sort nearest { if ( time + parm4 ) * 7 < 1.0 blend add map textures/particles/pistol_mflash_strip.tga scale 1 / 12 , 1 scroll table12[ (time + parm4) * 7 ] , 0 rotate rotate90[ parm5 ] } } material models/weapons/machinegun/machinegun_mflash2b { deform tube sort nearest { if ( time + parm4 ) * 6 < 1.0 blend add map textures/particles/pistol_mflash2_strip.tga scale 1 / 4 , 1 scroll table4[ (time + parm4) * 6] , 0 } } material models/weapons/pistol/pistol_mflash { deform sprite sort nearest { if ( time + parm4 ) * 8 < 1.0 blend add map textures/particles/pistol_mflash_strip.tga scale 1 / 12 , 1 scroll table12[ (time + parm4) * 8 ] , 0 rotate rotate90[ parm5 ] } } material models/weapons/pistol/pistol_mflash2 { deform tube sort nearest { if ( time + parm4 ) * 7 < 1.0 blend add map textures/particles/pistol_mflash2_strip.tga scale 1 / 4 , 1 scroll table4[ (time + parm4) * 7] , 0 } } material models/weapons/rocketlauncher/w_rocketlauncher { //noShadows noselfShadow unsmoothedTangents renderbump -size 512 512 -colorMap -aa 2 -trace .05 models/weapons/rocketlauncher/w_rocketlauncher_local.tga models/weapons/rocketlauncher/w_rocketlauncher_hi.lwo diffusemap models/weapons/rocketlauncher/w_rocketlauncher.tga bumpmap models/weapons/rocketlauncher/w_rocketlauncher_local.tga specularmap models/weapons/rocketlauncher/w_rocketlauncher_s.tga } material models/weapons/rocketlauncher/w_rocketlauncher_invis { //noShadows noselfShadow unsmoothedTangents renderbump -size 512 512 -colorMap -aa 2 -trace .05 models/weapons/rocketlauncher/w_rocketlauncher_local.tga models/weapons/rocketlauncher/w_rocketlauncher_hi.lwo translucent { bumpmap models/weapons/rocketlauncher/w_rocketlauncher_local.tga specularmap models/invis_s.tga translate time * 0 , time * 0.6 } } material models/weapons/shotgun/w_shotgun2 { //noShadows noselfShadow unsmoothedTangents renderbump -size 512 512 -colorMap -aa 2 -trace .05 models/weapons/shotgun/w_shotgun2_local.tga models/weapons/shotgun/w_shotgun2_hi.lwo diffusemap models/weapons/shotgun/w_shotgun2.tga bumpmap models/weapons/shotgun/w_shotgun2_local.tga specularmap models/weapons/shotgun/w_shotgun2_s.tga } material models/weapons/pistol/pistol { noShadows noselfShadow unsmoothedTangents renderbump -size 1024 512 -trace 0.03 -colorMap -aa 2 models/weapons/pistol/pistol_local.tga models/weapons/pistol/pistol_hi.lwo diffusemap models/weapons/pistol/pistol.tga bumpmap addnormals(models/weapons/pistol/pistol_local.tga, heightmap(models/weapons/pistol/pistol_h.tga, 5 ) ) specularmap models/weapons/pistol/pistol_s.tga } material models/weapons/pistol/pistol_invis { noShadows noselfShadow unsmoothedTangents renderbump -size 1024 512 -trace 0.03 -colorMap -aa 2 models/weapons/pistol/pistol_local.tga models/weapons/pistol/pistol_hi.lwo translucent //diffusemap models/weapons/pistol/pistol.tga { bumpmap addnormals(models/weapons/pistol/pistol_local.tga, heightmap(models/weapons/pistol/pistol_h.tga, 5 ) ) specularmap models/invis_s.tga translate time * 0 , time * 0.6 } } material models/weapons/berserk/fist { noselfShadow noShadows renderbump -size 1024 2048 -trace 0.03 -colorMap models/weapons/berserk/fist_local.tga models/weapons/berserk/fist_hi.lwo { diffusemap models/weapons/berserk/fist.tga bumpmap addnormals(models/weapons/berserk/fist_local.tga, heightmap(models/weapons/berserk/fist_h.tga, 3 ) ) specularmap models/weapons/berserk/fist_s.tga } } material models/weapons/rocketlauncher/rshell4 { noselfShadow { bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) ) diffusemap models/weapons/rocketlauncher/rshell1.tga specularmap models/weapons/rocketlauncher/rshell1_s.tga } } material models/weapons/rocketlauncher/rshell3 { noselfShadow { diffusemap models/weapons/rocketlauncher/rshell1.tga bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) ) specularmap models/weapons/rocketlauncher/rshell1_s.tga } } material models/weapons/rocketlauncher/rshell2 { noselfShadow { diffusemap models/weapons/rocketlauncher/rshell1.tga bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) ) specularmap models/weapons/rocketlauncher/rshell1_s.tga } } material models/weapons/rocketlauncher/rshell1 { noselfShadow unsmoothedTangents renderbump -size 256 256 -trace 0.1 -colorMap -aa 2 models/weapons/rocketlauncher/rshell1_local.tga models/weapons/rocketlauncher/rshell1_hi.lwo diffusemap models/weapons/rocketlauncher/rshell1.tga bumpmap addnormals(models/weapons/rocketlauncher/rshell1_local.tga, heightmap(models/weapons/rocketlauncher/rshell1_h.tga, 7 ) ) specularmap models/weapons/rocketlauncher/rshell1_s.tga } material models/weapons/rocketlauncher/rocketlauncher { noselfShadow unsmoothedTangents renderbump -size 1024 1024 -trace 0.01 -colorMap -aa 2 models/weapons/rocketlauncher/rocketlauncher_local.tga models/weapons/rocketlauncher/rocketlauncher_hi.lwo diffusemap models/weapons/rocketlauncher/rocketlauncher.tga bumpmap addnormals(models/weapons/rocketlauncher/rocketlauncher_local.tga, heightmap(models/weapons/rocketlauncher/rocketlauncher_h.tga, 7 ) ) specularmap models/weapons/rocketlauncher/rocketlauncher_s.tga } material models/weapons/rocketlauncher/rocketlauncher_invis { noselfShadow unsmoothedTangents renderbump -size 1024 1024 -trace 0.01 -colorMap -aa 2 models/weapons/rocketlauncher/rocketlauncher_local.tga models/weapons/rocketlauncher/rocketlauncher_hi.lwo translucent { specularmap models/invis_s.tga bumpmap addnormals(models/weapons/rocketlauncher/rocketlauncher_local.tga, heightmap(models/weapons/rocketlauncher/rocketlauncher_h.tga, 7 ) ) textureMatrix specularMatrix { translate time * 0 , time * 0.6 } } } material models/weapons/grenades/grenades3 { noselfShadow unsmoothedTangents renderbump -size 1024 1024 -trace 0.1 -colorMap -aa 2 models/weapons/grenades/grenades3_local.tga models/weapons/grenades/grenades3_hi.lwo diffusemap models/weapons/grenades/grenades3.tga bumpmap addnormals(models/weapons/grenades/grenades3_local.tga, heightmap(models/weapons/grenades/grenades3_h.tga, 7 ) ) specularmap models/weapons/grenades/grenades3_s.tga } material models/items/pda/redlight { translucent noselfShadow noshadows { Blend add Map zeroclamp models/items/pda/redlight.tga rgb eyestable[ time * 2 ] } } material models/items/pda/cd2fx { translucent noselfShadow noshadows { BumpMap zeroclamp models/items/pda/cd2_local.tga specularMap zeroclamp models/items/pda/cd2fx.tga textureMatrix bumpMatrix { rotate time * 2 } textureMatrix specularMatrix { rotate time * -1.33 } } } material models/items/pda/cd2 { translucent noselfShadow noshadows { diffuseMap models/items/pda/cd2.tga alphaTest 0.5 BumpMap zeroclamp models/items/pda/cd2b_local.tga specularMap zeroclamp models/items/pda/cd2_s.tga } } material models/items/pda/cd1 { noselfShadow noshadows { diffuseMap models/items/pda/cd1.tga bumpmap models/items/pda/cd1_local.tga specularmap models/items/pda/cd1_s.tga alphaTest 0.5 } } material models/items/pda/pda_world { noselfShadow renderbump -size 512 512 -colorMap -aa 2 models/items/pda/pda_world_local.tga models/items/pda/pda_world_hi.lwo diffusemap models/items/pda/pda_world.tga bumpmap models/items/pda/pda_world_local.tga specularmap models/items/pda/pda_world_s.tga } material models/items/pda/pda { noselfShadow unsmoothedTangents renderbump -size 1024 1024 -trace 0.1 -colorMap -aa 2 models/items/pda/pda_local.tga models/items/pda/pda_hi.lwo diffusemap models/items/pda/pda.tga bumpmap highquality addnormals(models/items/pda/pda_local.tga, heightmap(models/items/pda/pda_h.tga, 7 ) ) specularmap models/items/pda/pda_s.tga } material models/weapons/machinegun/w_machinegun { noselfShadow renderbump -size 512 512 -aa 2 models/weapons/machinegun/w_machinegun_local.tga models/weapons/machinegun/w_machinegun_hi.lwo diffusemap models/weapons/machinegun/w_machinegun.tga bumpmap models/weapons/machinegun/w_machinegun_local.tga specularmap models/weapons/machinegun/w_machinegun_s.tga } material models/weapons/rocketlauncher/rocketfin { noselfShadow noshadows { diffuseMap picmip -1 models/weapons/rocketlauncher/rocketfin.tga bumpmap picmip -1 models/weapons/rocketlauncher/rocketfin_local.tga alphaTest 0.5 } } material models/weapons/rocketlauncher/rocket { noselfShadow noshadows renderbump -size 128 128 -aa 4 models/weapons/rocketlauncher/rocket_local.tga models/weapons/rocketlauncher/rocket_hi.lwo diffusemap picmip -1 models/weapons/rocketlauncher/rocket.tga bumpmap picmip -1 models/weapons/rocketlauncher/rocket_local.tga { blend Add map models/weapons/rocketlauncher/rocket_add.tga translate time * 6 , time * 0 rgb eyestable[ time * .7 ] } } material models/weapons/pistol/w_pistol { noselfShadow renderbump -size 128 128 -aa 4 models/weapons/pistol/w_pistol_local.tga models/weapons/pistol/w_pistol_hi.lwo diffusemap models/weapons/pistol/w_pistol.tga bumpmap models/weapons/pistol/w_pistol_local.tga specularmap models/weapons/pistol/w_pistol_s.tga } material models/weapons/pistol/w_pistol_invis { noselfShadow renderbump -size 128 128 -aa 4 models/weapons/pistol/w_pistol_local.tga models/weapons/pistol/w_pistol_hi.lwo translucent { //diffusemap models/weapons/pistol/w_pistol.tga bumpmap models/weapons/pistol/w_pistol_local.tga specularmap models/invis_s.tga textureMatrix specularMatrix { translate time * 0 , time * 0.6 } } } material muzzleflash { { //map _spotlight map zeroClamp lights/round colored red muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm0 green muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm1 blue muzzleflashrandom[ time * 3.33 ] * muzzleflashtable[ (time + parm4) * 4 * Parm3 ] * Parm2 } } material models/weapons/chaingun/w_chaingun { noselfShadow unsmoothedTangents renderbump -size 512 512 -colorMap -aa 2 models/weapons/chaingun/w_chaingun_local.tga models/weapons/chaingun/w_chaingun_hi.lwo diffusemap models/weapons/chaingun/w_chaingun.tga bumpmap models/weapons/chaingun/w_chaingun_local.tga specularmap models/weapons/chaingun/w_chaingun_s.tga } material models/weapons/grenades/grenades3fx { translucent noselfShadow { blend filter program sfx/cubemap } { blend add map models/weapons/grenades/grenades3fx.tga rgb eyestable[ time * 1 ] } }