table round_flicker_2 { snap { 1, .1, 1, 0, .7, .1, .1, .1, .1, .1, .1, .1, 0, 1, 0, 1, .1, .1, .1, .1, .1, .1, .1, .1, 1, .1, .1, .1, .1, .1, .1, .1, 1, 0, 1, 1, .1, .1, .1, .1, .1, .1, .1, .1, .1, 1, 0, .7, .1, .1, .1, .1, .1, .1, .1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } } material textures/enpro/encyl10 { qer_editorimage textures/enpro/encyl10 bumpmap textures/enpro/encyl10_local diffusemap textures/enpro/encyl10 specularmap textures/enpro/encyl10_s } material textures/enpro/minpanel1cut2a { surfaceType "metal" qer_editorimage textures/enpro/minpanel1cut2a bumpmap textures/base_wall/minpanel1cut_local diffusemap textures/enpro/minpanel1cut2a specularmap textures/enpro/minpanel1cut1a_s } material textures/enpro/encyl10_glow { qer_editorimage textures/enpro/encyl10 bumpmap textures/enpro/encyl10_local diffusemap textures/enpro/encyl10 specularmap textures/enpro/encyl10_s { blend add map highquality textures/enpro/encyl10_add colored } } material textures/enpro/encyl6 { qer_editorimage textures/enpro/encyl6 bumpmap textures/enpro/encyl6_local diffusemap textures/enpro/encyl6 specularmap textures/enpro/encyl6_s } material textures/enpro/encyl1 { qer_editorimage textures/enpro/encyl1 bumpmap textures/enpro/encyl1_local diffusemap textures/enpro/encyl1 specularmap textures/enpro/encyl1_s { blend add map textures/enpro/encyl1_add colored } } material textures/enpro/enwall22e { surfaceType "metal" qer_editorimage textures/enpro/enwall22e bumpmap textures/base_wall/snpanel18_local diffusemap textures/enpro/enwall22e specularmap textures/enpro/enwall22_s } material textures/enpro/enwall21a { surfaceType "metal" qer_editorimage textures/enpro/enwall21a bumpmap textures/base_wall/snpanel17_local diffusemap textures/enpro/enwall21a specularmap textures/enpro/enwall21_s } material textures/enpro/enwall20f { surfaceType "metal" qer_editorimage textures/enpro/enwall20f bumpmap textures/enpro/enwall20_local diffusemap textures/enpro/enwall20f specularmap textures/enpro/enwall20f_s } material textures/enpro/enwall19b { surfaceType "metal" qer_editorimage textures/enpro/enwall19b bumpmap textures/base_wall/stepanel5_local diffusemap textures/enpro/enwall19b specularmap textures/enpro/enwall19_s } material textures/enpro/enwall12 { qer_editorimage textures/enpro/enwall12 bumpmap textures/enpro/enwall12_local diffusemap textures/enpro/enwall12 specularmap textures/enpro/enwall12_s } material textures/enpro/enwall5 { surfaceType "metal" qer_editorimage textures/enpro/enwall5_local bumpmap textures/enpro/enwall5_local diffusemap textures/enpro/enwall5 specularmap textures/enpro/enwall5_s } material textures/mcity/minwall1 { surfaceType "metal" qer_editorimage textures/mcity/minwall1 bumpmap textures/base_wall/ghowall1_local diffusemap textures/mcity/minwall1 specularmap textures/mcity/minwall1_s } material textures/mcity/mcityc8b { surfaceType "metal" qer_editorimage textures/mcity/mcityc8b bumpmap textures/mcity/mcityc8_local diffusemap textures/mcity/mcityc8b specularmap textures/mcity/mcityc1_s } material textures/mcity/mcitypipe1s { surfaceType "metal" qer_editorimage textures/mcity/mcitypipe1.tga bumpmap addnormals (textures/mcity/mcitypipe1_local.tga, heightmap (textures/mcity/mcitypipe1_bmp.tga, 4 ) ) diffusemap textures/mcity/mcitypipe1.tga specularmap textures/mcity/mcitypipe1_s.tga } material textures/decals/hangingwires2sided { surfaceType "metal" twoSided nonsolid noimpact noshadows qer_editorimage textures/decals/hangingwires.tga { diffusemap picmip -1 textures/decals/hangingwires_d.tga bumpmap picmip -1 textures/decals/hangingwires_local.tga specularmap picmip -2 textures/decals/hangingwires_s.tga alphatest .25 } } material textures/decals/sp1_alpha { surfaceType "metal" qer_editorimage textures/decals/sp1_alpha.tga twoSided noshadows { diffusemap textures/base_trim/sp1_d.tga bumpmap textures/base_trim/sp1_local.tga specularmap textures/base_trim/sp1_s.tga alphaTest 0.5 } } material textures/base_light/reactorlight1 { surfaceType "metal" qer_editorimage textures/base_light/reactorlight1.tga bumpmap textures/base_light/reactorlight1_local.tga diffusemap textures/base_light/reactorlight1_d.tga specularmap textures/base_light/reactorlight1_s.tga { blend add map textures/base_light/reactorlight1_add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } material textures/base_light/reactorlight1_flickering { surfaceType "metal" qer_editorimage textures/base_light/reactorlight1.tga bumpmap textures/base_light/reactorlight1_local.tga diffusemap textures/base_light/reactorlight1_d.tga specularmap textures/base_light/reactorlight1_s.tga { blend add map textures/base_light/reactorlight1_add.tga red ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm0 green ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm1 blue ( round_flicker_2 [Parm4 + (time * (0.1 * Parm3)) ]) * Parm2 } } material textures/object/cdplayer3b { qer_editorimage textures/object/cdplayer3b.tga bumpmap textures/object/cdplayer3b_local.tga diffusemap textures/object/cdplayer3a_d.tga specularmap textures/object/cdplayer3a_d.tga } material textures/sfx/xrayblend { translucent nonsolid noshadows qer_editorimage textures/sfx/xrayblend sort nearest { blend gl_one_minus_dst_color,gl_zero map textures/sfx/xrayblend } } material textures/particles/dustcloud_opaque { qer_editorimage textures/particles/dustcloud nonsolid noshadows { blend blend map textures/particles/dustcloud_opaque vertexColor maskAlpha //color sun_r, sun_g, sun_b, 1 red desat_sun_r * lightscale * 0.4 green desat_sun_g * lightscale * 0.4 blue desat_sun_b * lightscale * 0.4 } } material textures/particles/dustcloud_opaque_nosun { qer_editorimage textures/particles/dustcloud nonsolid noshadows { blend blend map textures/particles/dustcloud_opaque vertexColor maskAlpha } } material textures/particles/dustcloud { qer_editorimage textures/particles/dustcloud translucent nonsolid noshadows { blend add map textures/particles/dustcloud vertexColor maskAlpha } }