material textures/base_light/striplight2_ed { surfaceType "metal" qer_editorimage textures/base_light/striplight2_ed.tga bumpmap textures/base_light/striplight2_local.tga diffusemap textures/base_light/striplight2dif.tga specularmap textures/base_light/striplight2spec.tga { blend gl_one,gl_one map textures/base_light/striplight2add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } material textures/base_light/gottubelight2 { surfaceType "metal" noShadows qer_editorimage textures/base_light/gottubelight.tga diffusemap textures/base_light/gottubelight_d.tga { blend add map textures/base_light/gottubelight_add.tga colored } } material textures/base_light/bluetex4a { qer_editorimage textures/base_light/bluetex4a_d.tga surfaceType "glass" { program interaction/strogg diffusemap textures/base_light/bluetex4a_d.tga specularmap textures/base_light/bluetex4a_s.tga bumpmap textures/base_light/bluetex4a_local.tga selfIllumMap textures/base_light/bluetex4a_s.tga //vertexcolor } }