#include /* GDF */ material guis/binoculars/target_ssm_color { target_color( "gdf_ssm" ) } material guis/binoculars/target_ssm_desat { target_desat( "gdf_ssm_sweep" ) } material guis/binoculars/target_rocket_color { target_color( "gdf_rocket" ) } material guis/binoculars/target_rocket_desat { target_desat( "gdf_rocket_sweep" ) } material guis/binoculars/target_artillery_color { target_color( "gdf_artillery" ) } material guis/binoculars/target_artillery_desat { target_desat( "gdf_artillery_sweep" ) } /* Strogg */ material guis/binoculars/target_howitzer_color { target_color( "strogg_artillery" ) } material guis/binoculars/target_howitzer_desat { target_desat( "strogg_artillery_sweep" ) } material guis/binoculars/target_plasma_color { target_color( "strogg_mortar" ) } material guis/binoculars/target_plasma_desat { target_desat( "strogg_mortar_sweep" ) } material guis/binoculars/target_ssg_color { target_color( "strogg_ssg" ) } material guis/binoculars/target_ssg_desat { target_desat( "strogg_ssg_sweep" ) }