material guis/sights/assaultrifle { sort gui { blend blend map alphazeroclamp guis/assets/hud/edf/weapons/ironsight01a.tga } } material guis/sights/antiarmor_overlay { sort gui /*{ program tiles.vfp vertexParm 0 240 vertexParm 1 0.43 + ( sinTable[ time * 0.15 ] * cosTable[ time * 0.25 ] ) * 0.2 fragmentMap 0 _currentRender }*/ { map guis/assets/common/gui_scanlines blend add translate 0, time * -0.1 } { map guis/assets/qet/resupply_bg blend filter } }