// Strogg fleet for mainmenu material models/guis/assets/mainmenu/stroggfleet_bg { sort nearest { blend blend map nopicmip linear partialLoad models/guis/assets/mainmenu/stroggfleet_bg.tga } } material models/guis/assets/mainmenu/stroggfleet_mom { sort nearest { blend blend map nopicmip linear partialLoad models/guis/assets/mainmenu/stroggfleet_mom.tga } } // Earth model for mainmenu material models/guis/assets/mainmenu/earth { { parameters 0.3, 0.45, 0.6, 1 program sfx/feAmbDecal diffusemap nopicmip linear partialLoad models/guis/assets/mainmenu/earth_d.tga selfIllumMap nopicmip linear partialLoad models/guis/assets/mainmenu/earth_nightlights.tga bumpmap nopicmip partialLoad models/guis/assets/mainmenu/earth_local.tga specularmap nopicmip partialLoad models/guis/assets/mainmenu/earth_s.tga } } material models/guis/assets/mainmenu/cloud { { blend blend parameters 0.25, 0.3, 0.5, 1 //parameters 0.1, 0.1, 0.1, 0.2 program sfx/feAmbDecal_cloud diffusemap nopicmip linear partialLoad makealpha(models/guis/assets/mainmenu/earth_clouds.tga) bumpmap nopicmip linear partialLoad heightmap (models/guis/assets/mainmenu/earth_clouds.tga, 0.3 ) } } material models/guis/assets/mainmenu/atmosphere { translucent sort close { cullFace front blend add //parameters 0.25, 0.3, 0.5, 1 parameters 0.4, 0.7, 0.85, 1 program sfx/atmos diffusemap _white bumpmap _flat } } material models/guis/assets/mainmenu/space { translucent { blend add map nopicmip linear partialLoad models/guis/assets/mainmenu/space.tga } } material models/guis/assets/mainmenu/stars { translucent { blend blend map nopicmip linear partialLoad models/guis/assets/mainmenu/star_strip.tga } } // Stuff for MCP Waypoint material models/guis/assets/waypt0 { { blend add map nopicmip clamp models/guis/assets/waypt0.tga } } material models/guis/assets/waypt1 { { blend add map nopicmip models/guis/assets/waypt1.tga // scale 1, 0.5 //translate 0, -0.5 // rotate time * -0.2 // translate 0, -0.5 //scale 2, 1 } } material models/guis/assets/wayptarrows { { program trivialBlendy blend add map nopicmip clamp models/guis/assets/wayptarrows.tga mask models/guis/assets/wayptarrows_f textureMatrix bumpMatrix{translate time * -1, 0} } }