#include material hud/objectives/marker_01 { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_marker_01.tga vertexColor } } material hud/objectives/marker_02 { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_marker_02.tga vertexColor } } material hud/objectives/marker_03 { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_marker_03.tga vertexColor } } material hud/objectives/marker_04 { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_marker_04.tga vertexColor } } material hud/objectives/marker_05 { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_marker_05.tga vertexColor } } material hud/objectives/marker_side { sort gui { blend blend map nopicmip guis/assets/commandmap/objective_slice.tga vertexColor } } material hud/objectives/construction { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_build.tga vertexColor } } material hud/objectives/data { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_data.tga vertexColor } } material hud/objectives/destruction { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_destruction.tga vertexColor } } material hud/objectives/hive { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_hive.tga vertexColor } } material hud/objectives/firesupport { sort gui { blend blend rotate time * -0.15 map clamp nopicmip guis/assets/commandmap/incomming_tar01.tga alpha .75 vertexAlpha } { if ( parm4 != 0 ) blend add rotate time * -0.15 map clamp nopicmip guis/assets/commandmap/incomming_tar01.tga } { blend blend rotate time * -0.25 map clamp nopicmip guis/assets/commandmap/incomming_tar02.tga alpha .75 vertexAlpha } { if ( parm4 != 0 ) blend add rotate time * -0.25 map clamp nopicmip guis/assets/commandmap/incomming_tar02.tga } } material hud/objectives/warp_location { sort gui { blend add rotate time * -0.25 map clamp nopicmip guis/assets/commandmap/warp_core.tga } //frame { blend blend rotate time * -0.05 map clamp nopicmip guis/assets/commandmap/warp_frame.tga alpha .75 vertexAlpha } { blend add rotate time * -0.05 map clamp nopicmip guis/assets/commandmap/warp_frame.tga } } material hud/objectives/hack { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_hack.tga vertexColor } } material hud/objectives/outpost { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_outpost.tga vertexColor } } material hud/objectives/spawn { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_spawn.tga vertexColor } } material hud/objectives/construction_world { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_build.tga colored } } material hud/objectives/data_world { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_data.tga colored } } material hud/objectives/destruction_world { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_destruction.tga colored } } material hud/objectives/firesupport_world { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_fsb.tga colored } } material hud/objectives/hack_world { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_hack.tga colored } } material hud/objectives/outpost_world { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_outpost.tga colored } } material hud/objectives/spawn_world { sort gui { blend blend map nopicmip guis/assets/commandmap/obj_spawn.tga colored } } material hud/objectives/progress_right_up { sort gui { blend blend map nopicmip guis/assets/commandmap/progress_arrow.tga vertexAlpha } } material hud/objectives/progress_right_down { sort gui { blend blend map nopicmip guis/assets/commandmap/progress_arrow.tga vertexAlpha scale 1, -1 } } material hud/objectives/progress_left_up { sort gui { blend blend map guis/assets/commandmap/progress_arrow.tga vertexAlpha scale -1, 1 } } material hud/objectives/progress_left_down { sort gui { blend blend map guis/assets/commandmap/progress_arrow.tga vertexAlpha scale -1, -1 } } material hud/commandmap/radar { sort gui translucent { if ( parm11 == 0 ) program trivialMaskImage mask clamp nopicmip textures/common/cmmask.tga map zeroclamp nopicmip guis/assets/commandmap/radar_ring.tga blend GL_SRC_ALPHA, GL_ONE rotate time * -0.5 vertexAlpha } { if ( parm11 != 0 ) mask _white map zeroclamp nopicmip guis/assets/commandmap/radar_ring.tga blend GL_SRC_ALPHA, GL_ONE rotate time * -0.5 vertexAlpha } } material hud/commandmap/player { sort gui { blend blend map nopicmip makeAlpha( guis/assets/commandmap/blip.tga ) vertexColor } } material hud/commandmap/player_self { sort gui { blend blend map clamp nopicmip guis/assets/commandmap/player_icon.tga vertexColor } } material hud/commandmap/player_remote { sort gui { blend blend map nopicmip makeAlpha( guis/assets/commandmap/blip.tga ) vertexColor } } material hud/commandmap/player_self_spectating { sort gui { blend blend map nopicmip makeAlpha( guis/assets/commandmap/blip.tga ) vertexColor } } material hud/commandmap/player_self_arc { sort gui { if ( parm11 != 0 ) blend blend map clamp nopicmip makealpha( guis/assets/commandmap/viewarc.tga ) vertexColor alpha 0.35 } { if ( parm11 == 0 ) blend blend map clamp nopicmip makealpha( guis/assets/commandmap/viewarc.tga ) vertexColor alpha 0.35 depthFunc equal } } material hud/commandmap/unknown { sort gui { blend blend map nopicmip makeAlpha( guis/assets/commandmap/blip.tga ) vertexColor } } // default spawn flag material hud/commandmap/spawn_edf { sort gui { blend blend map nopicmip guis/assets/commandmap/spawnpoint_base.tga vertexColor } { blend blend map nopicmip guis/assets/commandmap/spawnpoint_ring.tga rotate time * -0.2 // centerscale 1.1 + 0.15 * sinTable[ time / 1.5 ], 1.1 + 0.15 * sinTable[ time / 1.5 ] vertexColor alpha .8 } { if ( parm4 != 0 ) blend add map nopicmip guis/assets/commandmap/spawnpoint_ring.tga rotate time * -0.2 // centerscale 1.1 + 0.15 * sinTable[ time / 1.5 ], 1.1 + 0.15 * sinTable[ time / 1.5 ] red sinTable[ time / 3 ]-0.8 green sinTable[ time / 3 ]-0.8 blue sinTable[ time / 3 ]-0.8 vertexColor } } material hud/commandmap/spawn_unavailable { sort gui { blend blend alpha 0.2 map nopicmip guis/assets/commandmap/spawnpoint_base.tga vertexColor } { blend blend alpha 0.2 map nopicmip guis/assets/commandmap/spawnpoint_ring.tga vertexColor } } material hud/commandmap/spawn_strogg { sort gui { blend blend map nopicmip guis/assets/commandmap/spawnpoint_base.tga vertexColor } { blend blend map nopicmip guis/assets/commandmap/spawnpoint_ring.tga centerscale 1.1 + 0.15 * sinTable[ time / 1.5 ], 1.1 + 0.15 * sinTable[ time / 1.5 ] vertexColor } } material hud/commandmap/spawn_host { sort gui { blend blend map clamp nopicmip guis/assets/commandmap/spawn_host.tga centerscale 1.1 + 0.15 * sinTable[ time / 2.5 ], 1.1 + 0.15 * sinTable[ time / 2.5 ] vertexColor } } material hud/commandmap/spawn_host_select { sort gui { blend blend map clamp nopicmip guis/assets/commandmap/spawn_host_select.tga centerscale 1.1 + 0.15 * sinTable[ time / 2.5 ], 1.1 + 0.15 * sinTable[ time / 2.5 ] vertexColor } } material hud/commandmap/spawn_default { sort gui { blend blend map nopicmip guis/assets/commandmap/spawnpoint_base.tga vertexColor } { blend blend map clamp nopicmip guis/assets/commandmap/spawnpoint_selected.tga centerscale 1.1 + 0.15 * sinTable[ time / 2.5 ], 1.1 + 0.15 * sinTable[ time / 2.5 ] vertexColor alpha .5 } { if ( parm4 != 0 ) blend add map clamp nopicmip guis/assets/commandmap/spawnpoint_selected.tga centerscale 1.1 + 0.15 * sinTable[ time / 2.5 ], 1.1 + 0.15 * sinTable[ time / 2.5 ] red .3 green .3 blue .3 vertexColor alpha .5 } } // deploy arrows material hud/commandmap/spawn_selected { sort gui { blend blend map clamp nopicmip guis/assets/commandmap/spawnpoint_selected.tga centerscale 1.1 + 0.15 * sinTable[ time / 2.5 ], 1.1 + 0.15 * sinTable[ time / 2.5 ] vertexColor alpha .5 } { if ( parm4 != 0 ) blend add map clamp nopicmip guis/assets/commandmap/spawnpoint_selected.tga centerscale 1.1 + 0.15 * sinTable[ time / 2.5 ], 1.1 + 0.15 * sinTable[ time / 2.5 ] red .3 green .3 blue .3 vertexColor alpha .5 } } material hud/commandmap/firesupport_target { sort gui { blend blend map nopicmip guis/assets/hud/edf/target/icon_target.tga colored red 1 green 0 blue 0 vertexAlpha } } material hud/commandmap/mortar_target { sort gui { blend blend map nopicmip guis/assets/commandmap/mort_hit.tga vertexColor } } material hud/commandmap/mine_friendly { sort gui { blend blend map nopicmip guis/assets/commandmap/mine_edf.tga vertexColor } } material hud/commandmap/mine_enemy { sort gui { blend blend map nopicmip guis/assets/commandmap/mine_strogg.tga vertexColor } } // Hint Icons: material hud/hint/vehicle { bob_icon( "guis/assets/icons/hint_vehicle.tga" ) } material hud/hint/global { bob_icon( "guis/assets/icons/hint_global.tga" ) } material hud/pause_icon { sort gui { blend blend map nopicmip "guis/assets/icons/dialog_icons.tga" vertexColor } } // old material hud/hint/parachute { bob_icon( "guis/assets/icons/hint_parachute.tga" ) } material hud/hint/usable { bob_icon( "guis/assets/icons/hint_usable.tga" ) } material hud/hint/light { bob_icon( "guis/assets/icons/hint_light.tga" ) } material hud/hint/build { bob_icon( "guis/assets/icons/hint_build.tga" ) } material hud/hint/spotlandmine { bob_icon( "guis/assets/icons/hint_spotlandmine.tga" ) } material hud/hint/arm { bob_icon( "guis/assets/icons/hint_arm.tga" ) } material hud/hint/switchseat { bob_icon( "guis/assets/icons/hint_switchseat.tga" ) } material hud/hint/revive { bob_icon( "guis/assets/icons/hint_revive.tga" ) } material hud/hint/hack { bob_icon( "guis/assets/icons/hint_hack.tga" ) } material hud/hint/disguisestrogg { bob_icon( "guis/assets/icons/hint_disguisestrogg.tga" ) } material hud/hint/disguisegdf { bob_icon( "guis/assets/icons/hint_disguisegdf.tga" ) } material hud/hint/deploy { bob_icon( "guis/assets/icons/hint_deploy.tga" ) } material hud/hint/spawn { bob_icon( "guis/assets/icons/hint_spawn.tga" ) } material hud/hint/orders { bob_icon( "guis/assets/icons/hint_light.tga" ) } material hud/hint/stab { bob_icon( "guis/assets/icons/hint_backstab.tga" ) } material hud/quick_chat/chevron { sort gui { program trivialMakeAlphaWithTextureMatrix blend blend map clamp nopicmip guis/assets/hud/quick_chat/chevron.tga vertexColor } } material guis/quickchat/qchat_fill { sort gui { program trivialMakeAlphaWithTextureMatrix blend blend map clamp nopicmip guis/assets/quickchat/qchat_fill.tga vertexColor } } material guis/quickchat/qchat_lines { sort gui { program trivialMakeAlphaWithTextureMatrix blend blend map clamp nopicmip guis/assets/quickchat/qchat_lines.tga vertexColor } } material guis/quickchat/qchat_highlight { sort gui { program trivialMakeAlphaWithTextureMatrix blend blend map clamp nopicmip guis/assets/quickchat/qchat_highlight.tga vertexColor } } material guis/quickchat/qchat_gradients { sort gui { program trivialMakeAlphaWithTextureMatrix blend blend map clamp nopicmip guis/assets/quickchat/qchat_gradients.tga vertexColor } } material guis/hud/compass/ring { sort gui { program trivialMakeAlphaWithTextureMatrix blend blend map clamp nopicmip guis/assets/hud/ring.tga vertexColor rotate parm4 } }