material guis/assets/common/gui_scanlines { sort gui { blend add map guis/assets/common/gui_scanlines.tga scroll 0, time * -.04 colored } } material guis/assets/common/gui_scanlines2 { sort gui { blend add map guis/assets/common/gui_scanlines2.tga scroll 0, time * -.04 red parm0 green parm1 blue parm2 } } material guis/assets/common/gui_scanlines4 { sort gui { blend add map guis/assets/common/gui_scanline4.tga red parm0 green parm1 blue parm2 uncompressed highquality } } material guis/assets/common/gui_scanlines4a { sort gui { blend blend map guis/assets/common/gui_scanline4a.tga colored } } material guis/assets/common/gui_scanlines5 { sort gui { blend add map guis/assets/common/gui_scanlines5.tga colored scroll 0, time * -.02 } } material guis/assets/common/gui_scanpulse { sort gui { blend add map guis/assets/common/gui_scanline3.tga scroll 0, time * -.2 red parm0 green parm1 blue parm2 } } material guis/assets/common/gui_scanpulse2 { sort gui { blend blend map guis/assets/common/pulseline.tga scroll 0, time * -.2 red parm0 green parm1 blue parm2 alpha parm3 } } material guis/assets/common/gui_scanpulse3 { sort gui { blend blend map guis/assets/common/pulseline3.tga scroll 0, time * -.2 red parm0 green parm1 blue parm2 alpha parm3 } }