material fogs/waterFog { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 100 specularPower 10 } } material fogs/waterFog_ark { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 6000 specularPower 10 } } material fogs/waterFog_island { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 2000 specularPower 2 } } material fogs/waterFog_quarry { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 2500 specularPower 10 } } material fogs/waterFog_refinery { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 2000 specularPower 20 } } material fogs/waterFog_sewer { fogLight refractable noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 4000 specularPower 10 } } material fogs/waterFog_sewer_interior { fogLight refractable noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 400 specularPower 10 } } material fogs/waterFog_slipgate_desert_ponds { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 2000 specularPower 20 } } material fogs/waterFog_slipgate_nexus_water { fogLight refractable noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 400 specularPower 10 } } material fogs/slipgate_nexus_ceiling { fogLight // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 50 specularPower 2 } } material fogs/waterFog_thin { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 5000 specularPower 10 } } material fogs/waterFog_rob { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 40 specularPower 6 } } material fogs/area22_pitfog { fogLight // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 50 specularPower 2 } } material fogs/waterFog_volcano_pools { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 2000 specularPower 8 } } material fogs/waterFog_valley { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 3000 specularPower 10 } } material fogs/volcanoFog1 { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 26000 specularPower 10 } } material fogs/volcanoFog2 { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 40000 specularPower 10 } } material fogs/volcanoFog3 { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 18000 specularPower 10 } } material fogs/waterFog_volcano { fogLight refractable // tell the engine it is fog and not a light noShadows { fogMap _fog fogEnterMap _fogEnter red parm0 green parm1 blue parm2 alpha 25000 specularPower 10 } }