#include // ==================================================== // ETQW Map Megatexture materials // ==================================================== material megatextures/etqwmap { useTemplate megatextures/default_ambient< "sdk/etqwmap" > } material megatextures/etqwmap_noshadows { useTemplate megatextures/default_ambient_noshadows< "sdk/etqwmap" > } // ==================================================== // ETQW Map Command map materials // ==================================================== material commandmaps/etqwmap { templates/game/maps/cmMap( "commandmaps/etqwmap.tga" ) } // larger scale map for out of bounds area material commandmaps/etqwmap_oob { templates/game/maps/cmMap( "commandmaps/etqwmap_oob.tga" ) } material commandmaps/etqwmap_territory_01 { templates/game/maps/cmIcon( makealpha( commandmaps/etqwmap/etqwmap_ter01.tga ) ) } material commandmaps/etqwmap_territory_02 { templates/game/maps/cmIcon( makealpha( commandmaps/etqwmap/etqwmap_ter02.tga ) ) } material commandmaps/etqwmap_territory_03 { templates/game/maps/cmIcon( makealpha( commandmaps/etqwmap/etqwmap_ter03.tga ) ) } material commandmaps/etqwmap_territory_04 { templates/game/maps/cmIcon( makealpha( commandmaps/etqwmap/etqwmap_ter04.tga ) ) } material commandmaps/etqwmap_territory_05 { templates/game/maps/cmIcon( makealpha( commandmaps/etqwmap/etqwmap_ter05.tga ) ) } material levelshots/etqwmap { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/etqwmap" } } material levelshots/thumbs/etqwmap { sort gui { blend blend vertexColor map nopicmip clamp "levelshots/thumbs/etqwmap" } }