material textures/doors/door_wooden_1 { diffusemap textures/doors/door_wooden_1_d.tga specularmap textures/doors/door_wooden_1_s.tga bumpmap textures/doors/door_wooden_1_local.tga } material textures/doors/door_wooden_2 { diffusemap textures/doors/door_wooden_2_d.tga specularmap textures/doors/door_wooden_2_s.tga bumpmap textures/doors/door_wooden_2_local.tga } material textures/doors/door_wooden_3 { diffusemap textures/doors/door_wooden_3_d.tga specularmap textures/doors/door_wooden_3_s.tga bumpmap textures/doors/door_wooden_3_local.tga } material textures/doors/door_wooden_4 { diffusemap textures/doors/door_wooden_4_d.tga specularmap textures/doors/door_wooden_4_s.tga bumpmap textures/doors/door_wooden_4_local.tga } material textures/doors/door_wooden_5 { diffusemap textures/doors/door_wooden_5_d.tga specularmap textures/doors/door_wooden_5_s.tga bumpmap textures/doors/door_wooden_5_local.tga } material textures/doors/door_wooden_6 { { diffusemap textures/doors/door_wooden_6_d.tga specularmap textures/doors/door_wooden_6_s.tga bumpmap textures/doors/door_wooden_6_local.tga vertexColor } } material textures/doors/door_wooden_7 { diffusemap textures/doors/door_wooden_7_d.tga specularmap textures/doors/door_wooden_7_s.tga bumpmap textures/doors/door_wooden_7_local.tga } material textures/doors/door_wooden_8 { diffusemap textures/doors/door_wooden_8_d.tga specularmap textures/doors/door_wooden_8_s.tga bumpmap textures/doors/door_wooden_8_local.tga } material textures/doors/door_street_1 { diffusemap textures/doors/door_street_1_d.tga specularmap textures/doors/door_street_1_s.tga bumpmap textures/doors/door_street_1_local.tga } material textures/doors/door_street_2 { surfacetype "metal" { diffusemap picmip -1 textures/doors/door_street_2_d.tga specularmap picmip -2 textures/doors/door_street_2_s.tga bumpmap picmip -1 textures/doors/door_street_2_local.tga } } material textures/doors/hospital_door01 { useTemplate templates/lab_walls < textures/doors/hospital_door01_d.tga, textures/doors/hospital_door01_local.tga, textures/doors/hospital_door01_s.tga, 4, 1.0, 0.2 > } material textures2/doors/door_hangar1 { surfacetype "metal" { program interaction/basic_detailwm diffusemap textures2/doors/door_hangar_1_d.tga specularmap picmip -1 textures2/doors/door_hangar_1_s.tga bumpmap picmip -1 textures2/doors/door_hangar_1_local.tga vertexcolor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga specDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga detailMult 11,11,0,0 detailWeightMap textures2/doors/door_hangar_1_detailmask.tga } } material textures2/doors/door_hangar2 { diffusemap textures2/doors/door_hangar_2_d.tga specularmap textures2/doors/door_hangar_2_s.tga bumpmap textures2/doors/door_hangar_2_local.tga } material textures2/doors/door_hangar3 { diffusemap textures2/doors/door_hangar_3_d.tga specularmap textures2/doors/door_hangar_3_s.tga bumpmap textures2/doors/door_hangar_3_local.tga } material textures/doors/door_metal_1 { diffusemap textures/doors/door_metal_1_d.tga specularmap textures/doors/door_metal_1_s.tga bumpmap textures/doors/door_metal_1_local.tga } material textures/doors/door_metal_2 { diffusemap textures/doors/door_metal_2_d.tga specularmap textures/doors/door_metal_2_s.tga bumpmap textures/doors/door_metal_2_local.tga } material textures/doors/door_metal_3 { diffusemap textures/doors/door_metal_3_d.tga specularmap textures/doors/door_metal_3_s.tga bumpmap textures/doors/door_metal_3_local.tga } material textures/doors/door_metal_7 { diffusemap textures/doors/door_metal_7_d.tga specularmap textures/doors/door_metal_7_s.tga bumpmap textures/doors/door_metal_7_local.tga } material textures/doors/door_metal_8 { diffusemap textures/doors/door_metal_8_d.tga specularmap textures/doors/door_metal_8_s.tga bumpmap textures/doors/door_metal_8_local.tga } material textures/doors/door_metal_4 { surfaceType "metal" { diffusemap textures/doors/door_metal_4_d.tga specularmap textures/doors/door_metal_4_s.tga bumpmap textures/doors/door_metal_4_local.tga } } material textures/doors/door_metal_6 { surfaceType "metal" { diffusemap textures/doors/door_metal_6_d.tga specularmap textures/doors/door_metal_6_s.tga bumpmap textures/doors/door_metal_6_local.tga } } material textures/doors/gate_metal01_256 { surfaceType "metal" { diffusemap textures/doors/gate_metal01_256_d.tga specularmap textures/doors/gate_metal01_256_s.tga bumpmap textures/doors/gate_metal01_256_local.tga diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 2,2,0,0 } } material textures/doors/frame01 { surfaceType "metal" { diffusemap picmip -1 textures/doors/frame01_d.tga specularmap picmip -2 textures/doors/frame01_s.tga bumpmap picmip -1 textures/doors/frame01_local.tga vertexColor diffuseDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga specDetailMap textures/detail/bump/metal_detail01_d.tga detailMult 3,3,0,0 } } material textures/metal_door/metal_labdoor_01 { surfacetype "metal" { diffusemap textures/metal_door/metal_labdoor_01_d.tga specularmap textures/metal_door/metal_labdoor_01_s.tga bumpmap textures/metal_door/metal_labdoor_01_local.tga diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 2,3,0,0 } } material textures/doors/biodome_door { surfaceType "metal" { diffusemap picmip -1 textures/doors/biodome_door_d.tga specularmap picmip -2 textures/doors/biodome_door_s.tga bumpmap picmip -1 textures/doors/biodome_door_local.tga vertexColor diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 6,6,0,0 } } material textures/doors/biodome_door_melting { surfacetype "metal" { diffusemap picmip -1 textures/doors/biodome_door_d.tga specularmap picmip -2 textures/doors/biodome_door_s.tga bumpmap picmip -1 textures/doors/biodome_door_local.tga vertexColor diffuseDetailMap textures/detail/bump/vehicle_detail01_d.tga bumpDetailMap textures/detail/bump/vehicle_detail01_local.tga specDetailMap textures/detail/bump/vehicle_detail01_d.tga detailMult 6,6,0,0 } { blend add map textures/sfx/mining_laser_melting.tga rotate time*.0001 translate time*-.0001,time*.0001 scale 2, 2 inverseVertexColor rgb 0.75 // *** needs scripting for fade } { blend add map textures/sfx/mining_laser_melting.tga rotate time*-.0001 translate time*.0001,0.5 scale 3, 3 inverseVertexColor rgb 0.75 // *** needs scripting for fade } }