material textures/creek/pebbles001 { bumpmap addnormals( textures/creek/pebbles001_local.tga, heightmap( textures/creek/pebbles001_bmp.tga, 6 ) ) diffusemap textures/creek/pebbles001_d.tga specularmap textures/creek/pebbles001_s.tga } material textures/creek/pebbles002 { bumpmap addnormals( textures/creek/pebbles002_local.tga, heightmap( textures/creek/pebbles002_bmp.tga, 6 ) ) diffusemap textures/creek/pebbles002_d.tga specularmap textures/creek/pebbles002_s.tga }