material textures/base_wall/low_wall1 { qer_editorimage textures/base_wall/low_wall1.tga bumpmap textures/base_wall/low_wall1_local.tga diffusemap textures/base_wall/low_wall1_d.tga specularmap textures/base_wall/low_wall1_s.tga } material textures/base_wall/ribpanel1 { qer_editorimage textures/base_wall/ribpanel1.tga bumpmap textures/base_wall/ribpanel1_local.tga diffusemap textures/base_wall/ribpanel1_d.tga specularmap textures/base_wall/ribpanel1_s.tga } material textures/base_wall/ribpanel2 { qer_editorimage textures/base_wall/ribpanel2.tga bumpmap textures/base_wall/ribpanel2_local.tga diffusemap textures/base_wall/ribpanel2_d.tga specularmap textures/base_wall/ribpanel2_s.tga } material textures/base_wall/ribpanel_bridge { //twoSided //noshadows //translucent { diffusemap textures/base_wall/a_rib_panel_bridge_d.tga bumpmap textures/base_wall/a_rib_panel_bridge_local.tga specularmap textures/base_wall/a_rib_panel_bridge_s.tga alphaTest 0.25 } qer_editorimage textures/base_wall/a_rib_panel_bridge_d.tga } material textures/base_wall/plaster_grime { // noSelfShadow qer_editorimage textures/base_wall/plaster_grime_d.tga diffusemap textures/base_wall/plaster_grime_d.tga specularmap textures/base_wall/plaster_s.tga bumpmap textures/base_wall/plaster_grime_local.tga } material textures/base_wall/plaster1_variant01 { // noSelfShadow qer_editorimage textures/base_wall/plaster1_variant01_d.tga diffusemap textures/base_wall/plaster1_variant01_d.tga specularmap textures/base_wall/plaster1_variant01_s.tga bumpmap textures/base_wall/plaster1_variant01_local.tga } material textures/base_wall/plaster1 { // noSelfShadow qer_editorimage textures/base_wall/plaster1_d.tga diffusemap textures/base_wall/plaster1_d.tga specularmap textures/base_wall/plaster1_s.tga bumpmap textures/base_wall/plaster1_local.tga } material textures/base_wall/plaster1_middle { // noSelfShadow qer_editorimage textures/base_wall/plaster1_middle_d.tga diffusemap textures/base_wall/plaster1_middle_d.tga specularmap textures/base_wall/plaster1_middle_s.tga bumpmap textures/base_wall/plaster1_middle_local.tga } material textures/base_wall/plaster1_and_bricks { // noSelfShadow qer_editorimage textures/base_wall/plaster1_and_bricks_d.tga diffusemap textures/base_wall/plaster1_and_bricks_d.tga specularmap textures/base_wall/plaster1_and_bricks_s.tga bumpmap textures/base_wall/plaster1_and_bricks_local.tga } material textures/base_wall/plaster2 { // noSelfShadow qer_editorimage textures/base_wall/plaster2_d.tga diffusemap textures/base_wall/plaster2_d.tga specularmap textures/base_wall/plaster1_s.tga bumpmap textures/base_wall/plaster1_local.tga } material textures/base_wall/plaster2_middle { // noSelfShadow qer_editorimage textures/base_wall/plaster2_middle_d.tga diffusemap textures/base_wall/plaster2_middle_d.tga specularmap textures/base_wall/plaster1_middle_s.tga bumpmap textures/base_wall/plaster1_middle_local.tga } material textures/base_wall/plaster_and_bricks { //noSelfShadow qer_editorimage textures/base_wall/plaster_and_bricks_d.tga diffusemap textures/base_wall/plaster_and_bricks_d.tga specularmap textures/base_wall/plaster_and_bricks_s.tga bumpmap textures/base_wall/plaster_and_bricks_local.tga } material textures/base_wall/plaster_middle { //noSelfShadow qer_editorimage textures/base_wall/plaster_middle_d.tga diffusemap textures/base_wall/plaster_middle_d.tga specularmap textures/base_wall/plaster_middle_s.tga bumpmap textures/base_wall/plaster_middle_local.tga } material textures/base_wall/plaster_bottom { //noSelfShadow qer_editorimage textures/base_wall/plaster_bottom_d.tga diffusemap textures/base_wall/plaster_bottom_d.tga specularmap textures/base_wall/plaster_bottom_s.tga bumpmap textures/base_wall/plaster_bottom_local.tga } material textures/base_wall/plaster { //noSelfShadow qer_editorimage textures/base_wall/plaster_d.tga diffusemap textures/base_wall/plaster_d.tga specularmap textures/base_wall/plaster_s.tga bumpmap textures/base_wall/plaster_local.tga } material textures/concrete/plaster { qer_editorimage textures/concrete/plaster_d.tga diffusemap textures/concrete/plaster_d.tga specularmap picmip -2 textures/concrete/concrete01_s.tga bumpmap heightmap(textures/concrete/plaster_h.tga, 2) } material textures/concrete/plaster_bricks { qer_editorimage textures/concrete/plaster_bricks_d.tga diffusemap textures/concrete/plaster_bricks_d.tga specularmap picmip -2 textures/concrete/concrete01_s.tga //bumpmap heightmap(textures/concrete/plaster_h.tga, 2) bumpmap addnormals(textures/concrete/plaster_bricks_local.tga, heightmap(textures/concrete/plaster_h.tga, 2)) } material textures/base_wall/strogg_a_lfwall5 // copied from Doom3 and then darkened the diffuse for a temp Strogg texure // the editor texture is was made using Photoshop's Render Light filter { qer_editorimage textures/base_wall/strogg_a_lfwall5_ed.tga bumpmap textures/base_wall/strogg_a_lfwall5_local.tga diffusemap textures/base_wall/strogg_a_lfwall5_d01.tga specularmap textures/base_wall/strogg_a_lfwall5_s01.tga } material textures/base_wall/hospital01 { useTemplate templates/lab_walls < textures/base_wall/hospital01_d.tga, textures/base_wall/hospital01_local.tga, textures/base_wall/hospital01_s.tga, 3, 1.0, 0.3 > } material textures/base_wall/interiorwall03_notrim_256 { qer_editorimage textures/base_wall/interiorwall03_notrim_256_d.tga { diffusemap textures/base_wall/interiorwall03_notrim_256_d.tga specularmap textures/base_wall/interiorwall03_notrim_256_s.tga bumpmap textures/base_wall/interiorwall03_notrim_256_local.tga vertexcolor } } material textures/base_wall/melting_metal { { diffusemap textures/raven/medlabs/tubearmsplatform_platformtopbottom_d.tga bumpmap textures/raven/medlabs/tubearmsplatform_platformtopbottom_local.tga specularmap textures/raven/medlabs/tubearmsplatform_platformtopbottom_s.tga vertexColor } { diffusemap textures/sfx/lfwall27alava_d bumpmap textures/sfx/lfwall27alava_local specularmap textures/sfx/lfwall27alava_s inverseVertexColor } { blend gl_one , gl_one map textures/sfx/radiogoop_red rotate time*.00015 inverseVertexColor } { blend gl_one , gl_one map textures/sfx/radiogoop_red rotate time*-.00015 translate time*.002,1 inverseVertexColor } } material textures/base_wall/melting_metal_2 { surfacetype "metal" qer_editorimage textures/base_wall/conc_metal_1_d.tga rendermodelclip noselfshadow { diffusemap picmip -1 textures/base_wall/conc_metal_1_d.tga bumpmap picmip -1 textures/base_wall/conc_metal_1_local.tga specularmap picmip -2 textures/base_wall/conc_metal_1_s.tga VertexColor /* diffuseDetailMap textures/detail/bump/metal_detail01_d.tga specDetailMap textures/detail/bump/metal_detail01_d.tga bumpDetailMap textures/detail/bump/metal_detail01_local.tga detailMult 4,4,0,0*/ } { if cvar (r_megaDrawMethod == 0) diffusemap picmip -1 textures/sfx/lfwall27alava_d specularmap picmip -2 textures/sfx/lfwall27alava_s bumpmap picmip -1 textures/sfx/lfwall27alava_local inverseVertexColor scale 3, 4 rotate .35 } { blend add map picmip -1 textures/sfx/radiogoop_red rotate time*.00015 rotate .35 scale 3, 4 inverseVertexColor } { blend add map picmip -1 textures/sfx/radiogoop_red rotate time*-.00015 translate time*.002,4 scale 3, 4 inverseVertexColor } /*{ program interaction/blended diffusemap picmip -1 textures2/floors/concrete_tiles01_d.tga specularmap picmip -1 textures2/floors/concrete_tiles01_s.tga bumpmap picmip -2 textures2/floors/concrete_tiles01_local.tga diffusemap2 picmip -1 textures2/concrete/rubble01_d.tga bumpmap2 picmip -1 textures2/concrete/rubble01_local.tga specularmap2 picmip -2 textures2/concrete/rubble01_s.tga inversevertexcolor }*/ }