/* ================= Localization for map ================= */ // map info //------------------------------------------------------- locString maps/slipgate/briefing { text "#str_00100400" } locString maps/slipgate/location { text "#str_00100401" } locString maps/slipgate/campaign { text "#str_00100402" } // command map tab names in maps/slipgate.world //------------------------------------------------------- locString maps/slipgate/commandmap/desertside { text "#str_00100403" } locString maps/slipgate/commandmap/arcticside { text "#str_00100404" } // Antarctic GDF capturable spawn point in slipgate.world //------------------------------------------------------- locString maps/slipgate/gdf_checkpoint_spawn { text "#str_00100405" } // objective descriptions //------------------------------------------------------- // hack the slipgate locString maps/slipgate/gdf_gate { text "#str_00100410" } locString maps/slipgate/strogg_gate { text "#str_00100411" } locString maps/slipgate/gdf_gate_short { text "#str_00100412" } locString maps/slipgate/strogg_gate_short { text "#str_00100413" } // drive the MCP through the slipgate locString maps/slipgate/gdf_mcp { text "#str_00100414" } locString maps/slipgate/strogg_mcp { text "#str_00100415" } locString maps/slipgate/gdf_mcp_short { text "#str_00100416" } locString maps/slipgate/strogg_mcp_short { text "#str_00100417" } // deploy the MCP at the outpost locString maps/slipgate/gdf_outpost { text "#str_00100418" } locString maps/slipgate/strogg_outpost { text "#str_00100419" } locString maps/slipgate/gdf_outpost_short { text "#str_00100420" } locString maps/slipgate/strogg_outpost_short { text "#str_00100421" } // plant HE charge locString maps/slipgate/gdf_tower { text "#str_00100422" } locString maps/slipgate/strogg_tower { text "#str_00100423" } locString maps/slipgate/gdf_tower_short { text "#str_00100424" } locString maps/slipgate/strogg_tower_short { text "#str_00100425" } // objective completion messages in slipgate.script //------------------------------------------------------- locString maps/slipgate/obj_hack_slipgate { text "#str_00100430" arguments 1 } locString maps/slipgate/obj_mcp_slipgate { text "#str_00100431" arguments 1 } locString maps/slipgate/obj_mcp_outpost { text "#str_00100432" arguments 1 } locString maps/slipgate/obj_tower_generator { text "#str_00100433" } locString maps/slipgate/obj_tower { text "#str_00100434" arguments 1 } // desert GDF capturable spawn point in slipgate.world //------------------------------------------------------- locString maps/slipgate/gdf_garrison_spawn { text "#str_00100440" } // gdf base gates in maps/references/slipgate/fort.world //------------------------------------------------------- locString maps/slipgate/gdf_north_gate { text "#str_00100445" } locString maps/slipgate/gdf_south_gate { text "#str_00100446" } // object names in maps/references/slipgate/objectives.world //------------------------------------------------------- locString maps/slipgate/gate { text "#str_00100447" } locString maps/slipgate/tower_generator { text "#str_00100448" } locString maps/slipgate/tower_core { text "#str_00100449" } // strogg village barricades (secondary GDF objectives) //------------------------------------------------------- // West barricade locString maps/slipgate/west_barricade { text "#str_00100406" } locString maps/slipgate/west_barricade_destroy { text "#str_00100407" arguments 1 } locString maps/slipgate/west_barricade_progress { text "#str_00100408" arguments 1 } locString maps/slipgate/west_barricade_disarm { text "#str_00100409" arguments 1 } // South barricade locString maps/slipgate/south_barricade { text "#str_00100426" } locString maps/slipgate/south_barricade_destroy { text "#str_00100427" arguments 1 } locString maps/slipgate/south_barricade_progress { text "#str_00100428" arguments 1 } locString maps/slipgate/south_barricade_disarm { text "#str_00100429" arguments 1 } // East barricade locString maps/slipgate/east_barricade { text "#str_00100436" } locString maps/slipgate/east_barricade_destroy { text "#str_00100437" arguments 1 } locString maps/slipgate/east_barricade_progress { text "#str_00100438" arguments 1 } locString maps/slipgate/east_barricade_disarm { text "#str_00100439" arguments 1 } locString maps/slipgate/obj_construct_gun_post { text "#str_00100441" arguments 1 } locString maps/slipgate/obj_construct_tower_village { text "#str_00100442" arguments 1 } locString maps/slipgate/obj_construct_tower_fort { text "#str_00100443" arguments 1 } locString maps/slipgate/obj_construct_gun_post_complete { text "#str_00100444" arguments 1 } // these two strings taken from Salvage's allocation: locString maps/slipgate/obj_construct_tower_village_complete { text "#str_00100395" arguments 1 } locString maps/slipgate/obj_construct_tower_fort_complete { text "#str_00100396" arguments 1 } // these are from Island's allocation: locString maps/slipgate/obj_construct_gun_road { text "#str_00100230" arguments 1 } locString maps/slipgate/obj_construct_gun_road_complete { text "#str_00100231" arguments 1 } locString maps/slipgate/obj_construct_gun_rooftop { text "#str_00100232" arguments 1 } locString maps/slipgate/obj_construct_gun_rooftop_complete { text "#str_00100233" arguments 1 }