/* ================= Localization for map ================= */ locString maps/salvage/gdf_main_gate { text "#str_00100350" } locString maps/salvage/gdf_side_gate { text "#str_00100351" } locString maps/salvage/west_bunker_breach { text "#str_00100352" } locString maps/salvage/east_pillbox_breach { text "#str_00100353" } locString maps/salvage/jamming_array_generator { text "#str_00100354" } locString maps/salvage/strogg_mining_laser { text "#str_00100355" } locString maps/salvage/railnetwork_entrance { text "#str_00100356" } locString maps/salvage/salvage { text "#str_00100357" } locString maps/salvage/strogg_forward_spawn_gdf_base { text "#str_00100358" } locString maps/salvage/briefing { text "#str_00100359" } locString maps/salvage/location { text "#str_00100360" } locString maps/salvage/campaign { text "#str_00100361" } /* ================= Objectives to do ================= */ locString maps/salvage/obj01_gdf { text "#str_00100362" } locString maps/salvage/obj01_strogg { text "#str_00100363" } locString maps/salvage/obj01_gdf_short { text "#str_00100364" } locString maps/salvage/obj01_strogg_short { text "#str_00100365" } locString maps/salvage/obj02_gdf { text "#str_00100366" } locString maps/salvage/obj02_strogg { text "#str_00100367" } locString maps/salvage/obj02_gdf_short { text "#str_00100368" } locString maps/salvage/obj02_strogg_short { text "#str_00100369" } locString maps/salvage/obj03_gdf { text "#str_00100370" } locString maps/salvage/obj03_strogg { text "#str_00100371" } locString maps/salvage/obj03_gdf_short { text "#str_00100372" } locString maps/salvage/obj03_strogg_short { text "#str_00100373" } /* ================= Announcements ================= */ locString maps/salvage/destroyed_generator { text "#str_00100374" arguments 1 } locString maps/salvage/destroyed_entrance { text "#str_00100375" arguments 1 } locString maps/salvage/destroyed_salvage { text "#str_00100376" arguments 1 } /// late additions locString maps/salvage/strogg_forward_spawn_compound { text "#str_00100377" } locString maps/salvage/service_door { text "#str_00100378" } // Gordon: Quick fix stuff locString maps/salvage/final_objective/progress { text "#str_00100379" arguments 1 } locString maps/salvage/final_objective/disarm { text "#str_00100380" arguments 1 } locString maps/salvage/generator/progress { text "#str_00100381" arguments 1 } locString maps/salvage/generator/disarm { text "#str_00100382" arguments 1 } locString maps/salvage/west_bunker/progress { text "#str_00100383" arguments 1 } locString maps/salvage/west_bunker/disarm { text "#str_00100384" arguments 1 } locString maps/salvage/west_bunker/destroy { text "#str_00100385" arguments 1 } locString maps/salvage/east_pillbox/progress { text "#str_00100386" arguments 1 } locString maps/salvage/east_pillbox/disarm { text "#str_00100387" arguments 1 } locString maps/salvage/east_pillbox/destroy { text "#str_00100388" arguments 1 } locString maps/salvage/depot_gates/progress { text "#str_00100389" arguments 1 } locString maps/salvage/depot_gates/disarm { text "#str_00100390" arguments 1 } locString maps/salvage/depot_gates/destroy { text "#str_00100391" arguments 1 } // Wils: 00100392 used for Refinery locString maps/salvage/obj_construct_tower_depot { text "#str_00100393" arguments 1 } locString maps/salvage/obj_construct_tower_depot_complete { text "#str_00100394" arguments 1 } // Wils: 00100395 used for Slipgate // Wils: 00100396 used for Slipgate // Wils: 00100397 used for Refinery // Wils: 00100398 used for Refinery