/* ================= Localization for map ================= */ locString maps/refinery/strogg_device_a { text "#str_00100300" } locString maps/refinery/strogg_device_b { text "#str_00100301" } locString maps/refinery/assault_ramp { text "#str_00100302" } locString maps/refinery/side_entrance { text "#str_00100303" } locString maps/refinery/main_entrance { text "#str_00100304" } locString maps/refinery/rear_entrance { text "#str_00100305" } locString maps/refinery/strogg_barricades { text "#str_00100306" } locString maps/refinery/strogg_shield_generator { text "#str_00100307" } locString maps/refinery/captured_outpost { text "#str_00100308" arguments 1 } locString maps/refinery/destroyed_entrance { text "#str_00100309" arguments 1 } locString maps/refinery/destroyed_device_a { text "#str_00100310" arguments 1 } locString maps/refinery/destroyed_device_b { text "#str_00100311" arguments 1 } locString maps/refinery/hotel_forward_spawn { text "#str_00100312" } locString maps/refinery/gdf_side_gate { text "#str_00100313" } locString maps/refinery/gdf_main_gate { text "#str_00100314" } locString maps/refinery/briefing { text "#str_00100315" } locString maps/refinery/campaign { text "#str_00100316" } locString maps/refinery/location { text "#str_00100317" } /* ================= Objectives to do ================= */ locString maps/refinery/obj01_gdf { text "#str_00100318" } locString maps/refinery/obj01_strogg { text "#str_00100319" } locString maps/refinery/obj01_gdf_short { text "#str_00100320" } locString maps/refinery/obj01_strogg_short { text "#str_00100321" } locString maps/refinery/obj02_gdf { text "#str_00100322" } locString maps/refinery/obj02_strogg { text "#str_00100323" } locString maps/refinery/obj02_gdf_short { text "#str_00100324" } locString maps/refinery/obj02_strogg_short { text "#str_00100325" } locString maps/refinery/obj03_gdf { text "#str_00100326" } locString maps/refinery/obj03_strogg { text "#str_00100327" } locString maps/refinery/obj03_gdf_short { text "#str_00100328" } locString maps/refinery/obj03_strogg_short { text "#str_00100329" } locString maps/refinery/barricade_progress { text "#str_00100330" arguments 1 } locString maps/refinery/barricade_disarm { text "#str_00100331" arguments 1 } locString maps/refinery/barricade_destroy { text "#str_00100332" arguments 1 } locString maps/refinery/north_stroyent_progress { text "#str_00100333" arguments 1 } locString maps/refinery/north_stroyent_disarm { text "#str_00100334" arguments 1 } locString maps/refinery/north_stroyent_destroy { text "#str_00100335" arguments 1 } locString maps/refinery/south_stroyent_progress { text "#str_00100336" arguments 1 } locString maps/refinery/south_stroyent_disarm { text "#str_00100337" arguments 1 } locString maps/refinery/south_stroyent_destroy { text "#str_00100338" arguments 1 } // defence objective locString maps/refinery/stroyent_filters { text "#str_00100339" // "The Stroyent Filters" } // secondary objectives locString maps/refinery/obj_construct_bridge { text "#str_00100340" arguments 1 } locString maps/refinery/obj_construct_tower_mcp { text "#str_00100341" arguments 1 } locString maps/refinery/obj_construct_tower_auto { text "#str_00100342" arguments 1 } locString maps/refinery/obj_construct_gun_building { text "#str_00100343" arguments 1 } locString maps/refinery/obj_construct_gun_house { text "#str_00100344" arguments 1 } locString maps/refinery/obj_construct_bridge_complete { text "#str_00100345" arguments 1 } locString maps/refinery/obj_construct_tower_mcp_complete { text "#str_00100346" arguments 1 } locString maps/refinery/obj_construct_tower_auto_complete { text "#str_00100347" arguments 1 } locString maps/refinery/obj_construct_gun_building_complete { text "#str_00100348" arguments 1 } locString maps/refinery/obj_construct_gun_house_complete { text "#str_00100392" // borrowed from Salvage's allocation arguments 1 } locString maps/refinery/obj_construct_gun_north { text "#str_00100397" // borrowed from Salvage's allocation arguments 1 } locString maps/refinery/obj_construct_gun_north_complete { text "#str_00100398" // borrowed from Salvage's allocation arguments 1 } locString maps/refinery/obj_construct_gun_base { text "#str_00100234" // from Island arguments 1 } locString maps/refinery/obj_construct_gun_base_complete { text "#str_00100235" // from Island arguments 1 }