locString maps/obj/complete_msg { text "#str_00101000" arguments 1 } locString maps/obj/complete_obj_generic { text "#str_00101001" } locString maps/generic/obj_construct { text "#str_00101002" arguments 1 } locString maps/generic/obj_construct_tower { text "#str_00101021" arguments 1 } locString maps/generic/obj_construct_gun { text "#str_00101022" arguments 1 } locString maps/generic/obj_hacking { text "#str_00101003" arguments 1 } locString maps/generic/obj_hacked { text "#str_00101024" arguments 1 } locString maps/generic/obj_hackable { text "#str_00101004" } locString maps/generic/obj_planted { text "#str_00101007" arguments 1 } locString maps/generic/obj_disarmed { text "#str_00101008" arguments 1 } locString maps/generic/hack_delaying_reinforcements { text "#str_00101005" arguments 2 } locString maps/generic/hack_delayed_reinforcements { text "#str_00101006" arguments 2 } // generic objectives/tasks locString maps/generic/guard_tower { text "#str_00101010" } locString maps/generic/bridge { text "#str_00101019" } locString maps/generic/gun_nest { text "#str_00101020" } // items locString maps/generic/item/dropped/player { text "#str_00101011" arguments 2 } locString maps/generic/item/dropped/empty { text "#str_00101012" arguments 1 } locString maps/generic/item/returned/player { text "#str_00101013" arguments 2 } locString maps/generic/item/returned/empty { text "#str_00101014" arguments 1 } locString maps/generic/item/grabbed { text "#str_00101015" arguments 2 } locString maps/generic/item/captured { text "#str_00101016" arguments 2 } locString maps/generic/zappor/constructed { text "#str_00101017" arguments 1 } locString maps/generic/mcp/destroyed { text "#str_00101018" } locString maps/generic/obj_transmit { text "#str_00101023" arguments 1 }